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Ive been working on a script to import furnished worlds directly into maya from wow, and its atm perfectly loading continents like the blender plugin for wow exporter. 

Its only missing having houses get furnished, which i will implement later down the road :D Ive never understood blender, so this is actually my first time getting my hands on ingame continents with all of the assets being placed just like ingame. Needed a short break from animation after the stupid bugs in the last animation file i had to deal with kekW


Anyhow, I am going to work more on my game tomorrow now then \o\ Probably will dabble a bit with  the quest system, and make the bed usable, and wait a tiny bit with adding more animations

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