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Content update - 

So, last month due to irl stuff, I was not able to do the commission animation I had hoped for. Due to this, I am going to start on that after I have released the second beta. I have 4 commissions left to do, so I am hoping to finish 1 this month, along with a swap i have already almost finished 2 months ago.

Depending on how fast i finish the 2 above works, ill also likely start on a model commission to get a bit of work done on that. So, expect at least 2 rendered animations this month, along with the game beta which has lots of animations in itself :D

Game update -

The game has received a lot of minor and medium sized updates. Texture updates, rigging updates(for animations) more animation updates, and sound updates. I am closing in on finding beta 2 to be ready enough to be posted. Itll happen within a few days now.

Some of the most recent updates -

- Animation updates all around to the doggystyle animations and foreplay animations. (most of the doggystyle animations still arent finished, but I have managed to update 1 more animation to a finaliced state. I did however spend a full day rigging a ''knee lock'' 

https://gyazo.com/893c0ea7d05c488c7d4ae2b0c2745ff9  - example video

(took a full day due to a small float conversion issue, which means maya was spitting out the wrong number for some reason.  kekW) This is to get better looking knee animations for all of the doggystyle animations. Im going to implement this update to the 2 finaliced animations today, and let you guys use those in the second beta.

- as mentioned above, rigging update(knee locking, along with facial rigging updates)

- voice/sound has been added to the blowjob animations.

- some voice/sound has been added to the idle / handjob animations

- I updated a inventory feature, as I finally figured out how I wanted ''wielding items'' to look. (Once a player clicks an item in their inventory, or adds an item to their inventory, the character will now also hold the item in their hands, until another item is clicked, or the item is clicked again(which will un wield it) or if the inventory is closed, which will also un wield it. (this feature will be implemented further into my game later on, to interact with items, or give npcs items., as I like the way it visually looks)

- also made some general code fixes




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