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I have further worked on a eye rotational system, and made eye rotation fairly seamless and working with expressions.(eye rotation is pre defined by the body animation, so that the characters allways look the right way) Ive started working on a system that also allows some additive head movement, to compliment the expressions.

Other then that, I have animated 16 expressions so far for the female, so things are moving forward towards the second beta coming out in 1 and a half week or so.

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