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Time for some NekoHole news after a long silence!

We're working on the many new events needed to complete Act II, but I'm also reworking many of the core mechanics I was not fully satisfied with! That includes how Neneko moves and jumps around.

The jump/dodge now works closer to Hades' (got to learn from the best)!
After the first "jump" you'll have a short time window to make the 2nd one. When that timer reaches 0, or when Neneko jumps a second time, the cooldown will begin. It feels much better now, she feels much more agile!

I'm planning to trim some of the features I feel do not sit well with how I want the game to play, but I'll get into details as soon as we decide on a realistic date for the Steam release!
Just rest assured, 😾NekoHole will see v1.0, just as 👑P&C will! That's my duty~

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