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Sam Hastern

Level: 468

Title: Lord of Silver Stars

Class: Lord of the Silver Void

Subclass: Guardian of Aster Fall.

Racial Evolution: Astral Battle Lord (Astral Titan, Stage 5).

Essence Constellation (Fourth Star): 19,521,280 / 30,000,000 (*5th Star requires only battle.)

Height: 1,265 feet.

Age: 204 years.

Additional Titles: Horned Hunter of the Moons, Light of Silvas, High Councilor of the Moonlight Relic, Architect, Chaos Smith, Starflame Forger, Golden Titan, Starborn Lord, High Artificer of Aster Fall, Guardian of Aster Fall, Lord of Portal, Retribution of Aster Fall.

Avatars: 21 + his true body (22 mental divisions).

Attributes:

Health: 722,100

Essence: 112,344

*Passive essence regeneration is at 50% per hour.  Meditation (Epic) doubles that.

STR: 64,525

CON: 72,210

AGI: 24,450

WIS: 10,038

INT: 112,344

AUR: 112,344

CHA: 14,125

0 free points.

[Lord of the Silver Void (Unique Legendary) grants +30 Strength, +30 Constitution, +20 Agility, +20 Wisdom, +100 Intelligence, +100 Aura, and +150 Charisma per level. +2 Free Attribute points per General Level.]

*Battle Aura applies the average of Int/Aur to Str & Con (100% to each) and 25% to Agi.

Primary Class Abilities:

  • Initial Class: Reclaim Aura (Heroic), Identify Aura (Heroic), Aura Storage (Heroic), Imbue Aura (Epic), Intensify Aura (Heroic), Assume Aura (Epic), Shatter Aura (Heroic), Transfer Aura (Epic).
  • First Evolution: Modify Aura (Epic), Aura Regeneration (Heroic), Spell Forging (Epic).
  • Second Evolution: Astral Fire (Heroic), Astral Ice (Epic), Astral Construct (Epic, 15 golem patterns).
  • Astral Fire, Heroic Bonus: Your flame resonates with the Primal Void, gaining increased strength and longevity. When used with Stellar Conversion, your speed at breaking down other forms of energy and turning it to fuel has doubled. When used for forging, your flames will help to imbue natural laws into the items you create.
  • Third Evolution: Blessing of Silver Stars (Legendary), Avatar of the Stars (Heroic, 21 avatars currently).
  • Fourth Evolution: Stellar Conversion (Special), Stellar Infusion (Legendary).
  • Stellar Conversion (Special, Level 400):
  • Opposing forces are fuel to your flames. You have gained the ability to tear apart the aura, elemental, and dimensional energy of opposing forces and make their energy your own. You also gain the ability to condense your flames into physical matter, whether it is a scroll parchment or something more complex. The complexity of the item you can create relies on your Intelligence and Aura attributes.
  • Stellar Infusion (Legendary, Level 450):
  • Bring life to the Silver Void. Gather the energy of the stars and infuse the raw aura of the Void into your creations, giving them the ability to level up on their own.
  • This ability requires you to infuse the base materials with astral quintessence and the tier-improving potential of Elemental Smithing.
  • The growth of your creations will use your own aura as a model, so they cannot surpass your Class level.

Former Subclass Abilities (Merged with his Primary Class at Fourth Evolution):

  • Initial Abilities: Astral Focus (Heroic, 10m focus/300m wide radius), Astral Strike (Heroic), Essence Shield (Epic), Combust Aura (Epic).
  • First Evolution: Astral Passage (Epic).
  • Second Evolution: Form of Astral Flame (Epic).
  • Third Evolution: Astral Binding (Heroic).
  • Heroic Bonus: Astral Binding now has the innate effect of isolating energy within a dimensional space. You may use it to imprison enemies or artifacts within unique realms of your own devising.

Subclass Abilities: Guardian of Aster Fall.

  • Level 400: Dimensional Stabilization (Special).
  • You have gained the ability to stabilize dimensional energy, including to shape it into dimensional walls that separate realms, to create defensive shields from it, and to wield it directly as a weapon.

Racial Class Abilities:

  • Aura of Astral Flame (Heroic, 20% improved use of astral energy and essence).
  • Fourth Star: Domain of Primal Runes.

Professions:

  • Aura Forger, Level 475. (100% class contribution). Ability: Aura Forging (Heroic)
  • Elemental Smith, Level 472. (100% class contribution). Ability: Elemental Smithing (Heroic)
  • Essence Scribe, Level 471. (30% class contribution). Ability: Componentless Scribe (Heroic)

Racial Abilities:

  • Astral Titan Physique (+100 to All Attributes), Astral Hunter Physique (+10 Str, +20 Con, +5 Agi, +10 Cha), Enhanced Physique (+4 Str/Con, -4 Cha), Enhanced Vision (Special), Enhanced Senses (Special), Fire Affinity (Special), Essence, Call Essence (Special), Elemental Mastery (Special), Battle Aura (Special), Astral Void (Special), Spatial Awareness (Special), Titan’s Wrath (Special).
  • Astral Blade, Astral Rift, Void Barrier.

Physique of the Stars (10,000 Constitution):

You are born from the Void, every part of your body constructed from starlight and essence. As a result, it is difficult for damage from elemental sources to affect you. As long as your spirit remains, you gain the ability to regenerate your physical structure while bathed in starlight.

True Dimension Body (20,000 Constitution):

Even if you are lost in time and space, your body will endure. Your physical presence is the same in all dimensions, making it difficult for shifting dimensional forces to damage you. Dimensional rifts and spatial cracks present no danger and damage from all sources of dimensional energy is reduced.

Enduring Star (30,000 Constitution):

Your energy shines like a star in the Void. Your Physique of the Stars has evolved. You gain increased resistance to elemental and dimensional damage, your speed of regeneration improves, and your connection to the stars is stronger than ever. Regeneration no longer requires direct starlight.

Stellar Rebirth (50,000 Constitution).

Your body has reached a level where it is able to completely restore itself from any damage, no matter how severe, even complete disintegration of your physical being. This process normally takes a long time, but you are able to accelerate it by temporarily assuming the form of a star and connecting with the energy of the Void.

While in this form, you are nearly invulnerable to damage except from a Vos’Rekan or similar being that is able to devour your essence.

Strength of the Sun (10,000 Strength):

The strength of a Titan cannot be constrained by distance. Your physical attacks take on a ranged quality and are able to strike anywhere within the range of your aura. Your strength fills your spirit and takes the place of Wisdom for resisting mental magic if it is higher.

Variable Stellar Force (20,000 Strength):

Astral Titans can stand as tall as a sun and walk between the stars. You are a force unto yourself. Your physical attacks now have their own gravity and inertia, making it easier for you to deal damage and to manipulate celestial objects in the Void. The physical strength of your body can ignore other sources of gravity, letting you pass without a trace regardless of your size.

Strength of the Void (30,000 Strength).

A Titan’s strength radiates like a sun, bending the Void around it. Your physical movement and attacks carry dimensional force with them. You have gained the ability to tear apart dimensional walls and to crush dimensional energy with raw force.

Strength of the First Age (50,000 Strength)

Your Strength is infused with the primordial energy of the First Age of the Void, which echoes through time and space. You can shatter space or fuse it together with your steps, and the mark of your hands will endure through time, imprinted with an echo of the force that created it.

Wounds dealt by your hands will not heal until the echo of the First Age leaves them. Your creations share the same durability. Few things can mar your work, much less shatter it.

Stellar Wind (10,000 Agility).

Your movements are as swift as the wind between the stars. Your agility has improved, granting you the ability to speed your steps by calling on the astral winds, which temporarily free you from the inertia of objects nearby. Your ability to respond to danger and your reaction time have improved.

Steps of the Void (20,000 Agility)

Your movements are swift enough to bend space, compressing distance in a single step. Your Racial Ability: Stellar Wind is now capable of compressing space to assist you in avoiding danger, making it easier to avoid instant attacks.

Wisdom of the Ages (10,000 Wisdom).

The echoes of the ancient Void are clear in your mind, allowing you to sense the history of objects you touch, where they have been, and what they have done. Your connection to the stars is deeper and your passive essence regeneration has improved.

Stellar Mind (10,000 Intelligence):

Your mind comprehends the stars and the forces of the Void. You are able to split your awareness to study many things at once and model dimensional spaces more easily. This ability increases the effectiveness of your spells and allows you to weave more complex spell structures. It is also a core ability to walk the astral threads. You gain one mental division for each 5,000 Intelligence, e.g. 30,000 Intelligence is six divisions. Each Avatar of the Stars takes one.

Dimensional Sight (20,000 Intelligence):

The layers of dimensional energy are as obvious to your eyes as sunlight and shadow. You are able to see the workings of the Void clearly, from the flow of energy to the interwoven nature of dimension spaces. Things that were hidden from your view are now clear.

Void Mind (50,000 Intelligence):

Few can sway the mind of a Titan. Your thoughts are attuned to the Void, which is singular and infinite, and as a result you have become immune to nearly all mind-altering effects, whether they are from opponents or dimensional changes. Your ability to comprehend the primal nature of the Void has increased.

Mind of Primal Chaos (100,000 Intelligence).

All laws rise from chaos, strands of order imposed on the raw energy of the beginning. You are formed of that same energy, and your mind is as well. You hold an innate understanding of chaos, and so find it easier to understand all that springs from it. Your ability to comprehend laws is dramatically improved, whether it is to reduce them from chaos or to return them to their beginning.

Auric Sense (10,000 Aura):

You are better able to perceive auras and spiritual energy, what some would call souls or the inner consciousness.

Auric Awareness (20,000 Aura):

You are able to sense the various energies that make up the internal structure of auras and to perceive the flow of time as a unique energy.

Singularity (50,000 Aura):

Your power as a Titan radiates from you like starlight and is not limited by your physical form. Your body and your aura are one. Anything within your aura will be affected as if it is in your hands and is subject to the full force of your strength. You can manipulate this force to suppress enemies or support allies.

Aura of Stellar Beginning (100,000 Aura).

Your aura is a star shining in the Void, holding fire and force within. You radiate a sense of new potential. Where you walk, the Void begins to bloom. Life flourishes in the aura of a Titan.

Your aura now has the innate ability to heal, dispel dark energies, and protect those within it. It can also incinerate those who dare to challenge you. Beings within your aura will regenerate at dramatically increased speeds, even from old injuries, and their talents will improve as they practice with them.

Aura of the Stars (10,000 Charisma).

Your aura carries with it the majesty of the ancient Void and those who see you know to bow their heads. The radiance of the stars flows through you, entrancing observers. You can manipulate this aura at will. Your innate resistance to mind-altering effects has increased.

Void Star (Third Star):

The Void Star is the basic strength of your race. Your inner essence has reached the level where your spirit holds the strength of a new sun, including its innate connection to the Void itself, the origin of all things. You will find it easier to sense the Void around you. To cultivate the Fourth Star, you need to master this ability and learn to channel your astral energy with the deeper principles of the Void. Focus on cultivating your spirit, young Titan. It is only through the flames of your heart that you will master the Void.

Star of Primal Runes (Fourth Star):

The Fourth Evolution is the beginning of domains. A domain is the area where your aura temporarily rewrites the laws of existence, making your personal law more powerful while suppressing others. It will enhance your power and reduce that of others.

Your domain focuses on the primal laws of the elements and the Void, as well as the runes that create them. Your elemental attacks, the runes you employ, the artifacts you hold, and related abilities within your domain will resonate with higher laws and become more powerful.

Entities within your domain are subject to having their laws suppressed by you, although they are capable of resisting if they are strong enough.

Currently, your domain boosts the effectiveness of your abilities by up to 50%. It can be countered by a strong opposing domain.

It works in concert with your aura and your Blessing of Silver Stars, enhancing your allies by an additional 10% of your Charisma.

Artifacts crafted by you gain an additional +10% improvement. While crafting within your domain, you have a +50% ability to change the runes of an artifact and to alter its laws.

In later Evolutions, your domain’s true power will become apparent, allowing you to reshape reality around you in increasingly permanent ways.

Innate Abilities:

  • Essence Control (Heroic), Moonlight Aura, Rune Formation (Heroic, 25% comprehension/speed increase), Analyze (Heroic), Hand of Blessing (Special).

Class Spells:

  • Astral Flame Spiral, Astral Arrows, Essence Blade, Starfire, Moonlight Edge, Spear of Silvas, Void Blade, Cloak of Runes, Void Moon, Rain of Stars, Astral Storm, Nexus, Starlight Vortex (10% essence regeneration buff).

General Spells:

  • Aura Bolt (Untiered)

Skills:

  • Spell Formation (Epic), Essence Refinement (Epic), Meditation (Epic), Mana Transfer (Epic), Leadership (Epic), Diplomacy (Epic), Intimidation (Epic), Outsider Runes (Elite).
  • Unclassified Skills: Foundations of Melee Combat, Kinetic Mastery, Aelvara Talon Art, Fundamentals of the Toa’an Elemental Domain, Battle Aura Manipulation, Toa’an Smithing Art, Runic Enchantments.

Traits:

Guardian of Law. 94 Marks (48 spent).

Soul Echo II: +8 to all attributes.

Dauntless V (+10 Constitution, +10 Charisma): You gain an improved resistance to fear and intimidation effects.

Craftsman (+2 Wisdom, +2 Constitution): You will find it easier in the future to fall into a working trance and to endure long hours of labor. You will also find it easier to relate to other Craftsmen, gaining a natural Charisma bonus when speaking with them.

Mystical (+2 Intelligence, +2 Aura, +2 Wisdom): You will find that it is easier to understand natural forces in the future.

Adept of Ice (Elemental Blessing). 40% increase to the effectiveness of all Ice abilities. Attunes the bearer to the power of Ice. It makes it easier to live in Ice and snow, to walk through it, to bear the temperature, and to see natural Ice runes.

Bounty Hunter II: +10 Wisdom. You gain an enhanced awareness of which creatures are natural to Aster Fall and which are not, as well as the ability to see through some illusions and forms of concealment.

Astral Hunter Synergy (+10% at Hunter II): Your Trait “Bounty Hunter” has been influenced by your Race. You are now able to identify and track interdimensional beings anywhere on Aster Fall, as long as they have an active bounty issued by the World Core.

Dimensional Navigator: +5 Intelligence, +5 Wisdom. You will be able to better navigate the primary dimension in which Aster Fall exists, and be more able to find your way home should you become lost. +5 Intelligence, +5 Wisdom. +300% bonus from Spatial Awareness. You will find it easier to orient yourself while teleporting in the future. Racial bonus from Astral Void. For your race, navigating the Void is as easy as breathing.

Terror’s Bane: Mental Fortitude. Fear-Removing Aura. +10 Wisdom, +10 Charisma. After facing a Terror of the Night, your mental fortitude has increased. You gain improved resistance to fear-based effects and anything that affects the mind. Fear-Removing Aura: Within a short range, you may extend your confidence to your allies.

Purity: Disease Resistance. +5 Wisdom. Ability: Purify. You gain improved resistance to disease, both magical and mundane. You also gain the Ability: Purify to remove these traits from yourself and others, but its effectiveness is limited by your Wisdom attribute.

Scholar: +5 Intelligence and Wisdom. Your dedication to knowledge is admirable, marking you out as a true Scholar, one who can wander for days within a library. Your recall of events and ability to put together disparate pieces of information has improved. It has become easier for you to learn skills in the future, if you study them with your full attention.

Command Authority (Moonlight Relic): +10 Aura and Charisma. Due to finding appropriate candidates for the remaining High Council positions and using their storehouses for the intended purpose, you have gained the favor of Caelus and Amaris. Command Authority grants access to the relic equivalent to that of the original builders and is required to make structural changes to the relic’s design, which will be necessary for you as the Architect. Proceed with caution.

Spatial Artisan: You will find it easier in the future to attune your creations to the energy of the void. Spatial items are more stable in your hands and may exhibit special properties.

Born of the Stars: As a marker of your status, you have gained the Trait: Born of the Elements. Due to your racial inheritance, this trait is reclassified as “Born of the Stars.” Manipulating the elements comes as easily to you as breathing. The effect that you have on the elements around you is linked to the strength of your Aura and the energy that you exert. Your connection to the elements includes an affinity to the Astral Void, the realm between the stars.

Golem Commander: When you fight with constructs under your command, as long as you contribute to the battle, you will receive a degree of experience for their actions. Your contributions can include direct damage as well as supportive spells.

Battalion of One: +10 Charisma: You radiate a natural aura of war, intimidating enemies who think to oppose you. Challengers will think twice before engaging with you and intimidation abilities have a reduced effect on you. Earned for slaying two Second Evolution opponents in a single battle while still at the First Evolution.

Runelord: 25% to comprehension and speed. Runic structures flow from your hands like water. Your speed in understanding and constructing runes has increased by 25%. It will be easier for you to adapt runic structures for your own use in the future.

High Artificer of Aster Fall (Title and Trait): As High Artificer, most locks and secure areas of the world are open to you. You have been granted Full Access to the World Core, dependent only on your ability to manage it. Title and access were recorded by Asenya, the World Forger and Keeper of the Core.

World Core’s Favor (Permanent): For a single instant, if you call upon it, you will have the World Core’s undivided attention and may make one request. Be cautious in what you ask for, as your request may or may not be fulfilled.

Commander of Many: Charisma +10. This is a Charisma-based Trait. The higher your Charisma, the more clearly your followers will understand your orders and the intent behind them, making your forces more effective in battle.

Aura Weaver: Wisdom +10. Your efforts to repair the natural auras of Aster Fall are noted. This Trait has a supplementary effect on your Aura Forger ability. You will find it easier in the future to hold complex auras stable as you work on them, and to merge and divide the flows of energy.

King Killer: +100 Charisma. It’s rare to kill a king, especially one at the peak of power. Those who do it are either feared or loved. Either way, your presence will never go unnoticed in a crowd. You have learned the Skill: Intimidation at the Elite tier.

King Maker:  +100 Charisma. Those who kill a king are rare, but those who make one single-handedly are rarer still. Your words are magnetic. Those who hear you cannot help but listen. As you already have the Skill: Diplomacy, it gains an additional tier.

Voice of Law: Command Trait. Voice of Law is a special Trait that grants the bearer the right to speak with the World Core’s authority in an area, making announcements anywhere on Aster Fall, including across regions or the entire world. As long as the declaration does not contradict the primary rules of the World Core or damage it, it will be upheld as a Verdict of Law. This Trait includes the ability to grant quests, as well as to assign experience rewards, Marks, and Titles, as well as to impose similar penalties, including stripping Titles or exiling individuals from civilized races. Traits can be suggested as rewards, but they will need to be approved by the World Core and will be assigned based on the target’s compatibility.

Lord of Portal (Trait and a Title of Nobility on Aster Fall): You are granted all rights, dignities, and authority over the city of Portal and its inhabitants, as well as a copy of the dimensional keys and authorizations to its enchantments. Authority from this title can be passed down to your heirs and subordinates, in full or in part, except for the dimensional authority to access the World Seal itself.

Dimensional Authority (World Seal): You are granted the authorization to travel to any region of the World Seal, as well as knowledge of its general structure, subdivisions, and internal connections. The routes within the seal are constantly changing as the subdimensions shift. You may travel there directly or with the assistance of a dimensional gate, such as the one you constructed at Portal.

Dimensional Guidance (World Seal): You will always know your location and that of your avatars within the World Seal, as well as their welfare and a general awareness of their surroundings. This will make it easier for you to retrieve them with the help of your dimensional gate. Be warned that some areas will be dangerous and are not under the control of the World Core. Enemies are present in many of them.

Edict of Law: You have the ability to appoint officials as Authorities of Law on Aster Fall, granting them special attention from the World Core and its assistance in their Evolutions.

Comments

riverfate

Aster Fall 8 and 9, and then we'll see. I'm planning to do RoF 4-6 probably in one go the next time. It's difficult for me to switch gears between series.

Brandon

9 isn’t going to be the end of the series, is it? I hope not…

riverfate

Probably books 8 and 9 here, an academy spin off for Altey in the civilized galaxy, and a sequel or trilogy maybe for Sam later on the other side of the Nexus. He'll be around for a long time. After that, we'll see. I’ll probably also write other books in the universe, but at that point, we’re looking at like 2-3 years out. I also need to do River of Fate 4 to 6.