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I’m at a point in the book where Violet needs to stop wandering around aimlessly.  She needs to get older, which I’m working on jumping her forward.  There are a couple of directions I have been throwing around in my head where this can go.

Comments

Rande Knight

It's a progression fic. Skipping major progression feels off? She's an archaeologist. She should lean into that strength and go hunt down some more lost facilities. Gain a long term goal that way? Learn about the world history, various mysteries about how the old ones died off, generally get her Lara Croft on.

Obran

Boyfriend chapters? CW level teen drama? Not sure about stasis, waking leviathan, or anything too disconnected or abrupt. Make whatever happens logical to the story. The healer aspect is fine. Everyone likes healers, whereas illusionists tend to be distrusted — something about making copper or pewter coins look like gold or using disguise self to sleep with other people’s significant others. Elemental magic is usually delegated combat or infrastructure, but whole chapters on Violet constructing irrigation and aqueducts might grow tedious.

EmmaLeia

At most all she will have are friends in the near future, I often skip through romance scenes on books I am reading so I don't trust myself to write them at the moment.

EmmaLeia

There are many ancient ruins throughout the world, investigating them was one of the possibilities I have for her future.

Anonymous

I personally love post apocalyptic stuff, and I wouldn't mind too to much if that's the direction you went. I do think that this would be a poor choice for the story though, considering that we've only just started seeing the world you built. Maybe later when we've seen the full thing you can knock your tower down. I am also fond of taking deep dives into magic systems, so heading to the school or just hanging around with Avery for another few years might be interesting. That said, many other people might take issue with this, and it seems like magic becomes more free form anyways after T1. You need some more foreshadowing before you introduce an ancient being. This is actually the perfect place to start that plot-line; perhaps it can't wake up fully at the drop of a hat. Since she just gained her third school of magic last chapter, you could include some very subtle hints that things are going wrong in the next chapter. This could be a long-term event you build up to, assuming that you want to continue the fiction for so long. I like the idea of joining the army; there's a great chance to develop character there, especially since the two armies are sorta 'play fighting'; the're not fanatically dedicated to exterminating the other nation. If you've read worm, by wildbow then a similar dynamic as that MC has with her opponents might be interesting. Before you can do that though, you need an emotional tie to the nation. She just doesn't feel attached at all; no contacts, no investment, no heritage, etc. She's not bound to the country in any personal manner. Give us a bit more about the culture, what she does and doesn't like, give her a network there other than her parents (they left one country, we could see it happening again) and most of all give her a future there. Something that she looks forward to and deeply wants. Doing anything for an army (story wise) is an absolute commitment. In real life it's a bit different, because one man can only make so much difference. The soldiers that a doctor helps survive are going to be out for months, if not leaving the army forever. In a story with magic though, healers are a combat resource because they decide what happens in any battle of attrition. Make sure that she has the in-story commitment to facilitate the taking of life, because she's written too smart to not make the connection. The Chromatic dominion one is cool. Maybe they hear about her after she joins the army and a connection is made? Would depend on how important the ruins were though. I don't think any government, even one run by petty nobles, would mobilise for the sake of trashing a kid.