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The target lock logic in True Directional Movement isn't great. It often selects a different target than the one you had in mind, and the target switching acts weird as well.

It wasn't my code, too - it was reused (with permission) from the older Simple Lock-On mod. Which meant I didn't truly understand what was going on inside. I've tried tweaking it a bit before, but it wasn't really an improvement.

I've reworked it completely - hopefully it will act more like you'd expect it to.

While reworking I also had in mind the feedback I've often received - that the truly big bois are awkward to fight with target lock (as the target point, which used to always be the torso, is too high up). In most games with a similar target lock you have multiple target points on the truly big bosses - both legs on a humanoid giant, for example.


So, as you can see on the short video, I've added support for multiple target points.

It will be configurable in a similar way to the boss bars - the plugin will read all config files in the folder and combine them (except it's not an .ini  this time but a .toml file, for better readability)

It uses the BodyPartData assigned to the actor as a way to identify what kind of a target it is - I think it's the best way, as it seems most mods that reuse creature skeletons also reuse the vanilla BodyPartData, so it should work out of the box for most.

In the config file you will be able to assign bone names (you can get them by inspecting the creature skeleton in NifSkope) that should act as target points. The first one on the list will work as the default target point - the one that will be used when first targeting the actor.

Right now I've only added dragons, giants, frost atronachs and dwarven steam centurions to the config file. I'm not sure any other creature makes sense. Remember that it's going to be harder to switch to a different target because you will switch target points on the same target, if there's a valid one in the desired direction. Unless you've modded in a combat system from The Surge, you probably shouldn't add multiple target points on all creatures. You will be able to, of course, if you so desire.


Oh, and projectiles will also be aimed at the target point.

Files

target points

Watch "target points" on Streamable.

Comments

Asce

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