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This model is one I've been working on the side for months, almost a year to be honest, I just wanted to do an animation with it but I figured I may as well just make a full official functional model out of it. So here she is, the reason I haven't made a female model poll this month. Next girls are Yuffie and Kyrie.

About this model:

Includes 9 Outfits

Uses Autorig Pro armature

Includes MustardUI menu

Not many shapekeys for this one other than some muscle detail + the usual genital controls and rigs.

Baked textures like AO from the game and detail maps for skin and clothes.

FAQ PLEASE READ BEFORE ASKING ABOUT THESE TROUBLE SHOOTINGS

BLENDER VERSION TO USE THIS MODEL: This model is  compatible with Blender 3.5 and newer versions. Loading this model in  any of the previous version may not work. DO NOT LOAD THIS MODEL IN  BLENDER 3.3 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.3 OR OLDER, OR  YOU'LL DESTROY THE SHADERS!!

YOU MUST USE THE UI MENU: Use the UI(user interface)  Menu to hide and show outfit parts, don't do it manually unless you  want to waste your time. The script automatically deactivates the  armature modifiers of the meshes that are hidden using the menu outfits  list. Meaning that if you manually show a previously hidden mesh in the  viewport without using the menu the armature modifier will remain  deactivated and the clothes won't move along the rig. Just use the menu  (this is done to save memory while posing). IF you have any problems  with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs).

TO VIEW THE UI MENU: IF BLENDER ASKS YOU TO ALLOW  ""mustard_ui.py" SCRIPT, ALLOW IT TO ACTIVATE THE MENU SCRIPT. To use  the UI Menu, press "N" in the 3D viewport and look for the "MustardUI"  tab on the right of your 3d viewport.

IF THE UI MENU IS MISSING: (as per in the MustardUI  FAQ page): To activate the UI If you append the model to a new  blendfile, just go to the "Scripting" workspace tab, select the notebook  like icon at the top to browse the linked script, select  "mustard_ui.py" and hit the "play" button, once you go back to the 3d  Viewport layout or any other workspace with the 3D viewport, the menu  will be visible for you by clicking on the model armature.

MULTIPLE UI MENUS PER MODEL: (as per in the  MustardUI FAQ page): after appending a model with the mustardUI menu, If  you want to have a permanent view of the UI menu for a character even  when you're not clicking in the rig, select the armature, go to  "settings" in the UI menu and turn off the "viewport model selection"  option. If you have two models with the UI script then an option to  select which character's menu will show up at the top of the UI.

FASTER PERFORMANCE AND FPS IN VIEWPORT: Use the  "Simplify" Optimization option in the UI Menu to speed up your animation  FPS in the viewport, it just turns off most features that makes the  models lag in the viewport at once instead of having to manually do it  mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure  all the global properties for outfits and body are turned ON before  rendering.(all can be done using the UI menu).

HOW TO USE THE RIG: This model uses an autorigpro  rig. You need to install the Rig-tools add-on to avoid having any  errors. Rig tools is a free version of the Autorig pro add-on shared by  the creator of the tool that allows animators to use all the features  the model has without the rigging tools from the full version. Install  rig-tools like any add-on (press the check box to activate.) (If you  already own the full version of ARP you don't need to install this). If  you have questions about how to utilize the ARP rig, check the rig's  creators FAQ page: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

WHERE ARE THE IK FK OPTIONS AT: After clicking on  the hand and head bone controls, go to the "tool" tab in the outliner or  in the "tool" side menu in the 3d viewport. There you can access to  options like IK to FK, for the head, select the head bone and check the  "Head follow" for the neck and torso posing. Also there are options for  stretching limbs and pinning rotation for the knees and elbows etc.  NOTE: (you MUST have the rig-tools OR the full version of ARP add-on  installed for these options to be visible)

EXTRA FEATURES: The cross icon on top of the hand is  for opening/closing posing for the fingers. To open the genitals click  and scale the circle bellow the anus or vagina. The genitals also have  extra weighted bones for detailed posing. All found in the genitals bone  layers accessible throught he UI Menu. To open the mouth, select the  jaw bone and move it down or up (don't rotate it on the X axis, just  pose it down in it's Z axis). Activate the "Advanced" Bone Armature  Layer to see more bone options for the Torso and limbs.

BEFORE SCULPTING: As a general rule, turn off the  all the modifiers (do not delete them) in the mesh you wish to work  with, especially if they have the "FIX" and "corrective smooth"  modifiers activated for the viewport.

MORE DETAIL: If you want to see better detail for  muscle shapekeys, turn smooth corrective off. You can also improve  muscle and body detail using the normal strength slider in the Menu.

PROPERLY LOAD TEXTURES: Save the blend file in the  same folder you chose to extract the "textures.7z" file. Open blend file  after you extracted the zip, if you still managed to get missing  textures, go to "File>External Data>Find Missing Files", then  select the textures folder, and save. Use 7zip to extract the textures  to avoid any issues. (windows default extractor is trash and will give  you problems) If you got missing textures (pink) check out this  tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file  containing the textures got damaged during the download process and some  texture files were damaged, try downloading again.

POSE GALLERY: If you append the model to a new  project, don't forget to also append the "actions" in the actions  folder. Chose the facial expressions actions so they'll also show in  your new project.

BLACK HAIR ARTIFACTS IN CYCLES: For models that have  high detailed Hair meshes, use about 28 transparency or higher samples  in cycles to avoid black artifacts, the more transparency samples the  better.

(CHECK OUT HOW TO USE THE FACIAL EXPRESSION POSE LIBRARY)


Changelog

Update 1.1

  • Added IK/FK to fingers
  • Fixed lips roll arrow bone now properly working
  • Fixed open genitals clipping and weight painting.
  • Updated Hair Shaders (added translucency slider)
  • Updated Skin Shaders, separated for Cycles and Eevee updated the sweat slider.
  • Added facial Pose gallery, including Lip Sync options


[Rig Tools]

[Model Folder]

Files

Comments

Anonymous

The long hair in 2 and the blonde hair in 3 interests me. I need to study what you've done there.

mokujinh

Feel free to do what you need with them lol, the free Hair was made by friend, the twintail blonde one is from another model I had from the WWE games so the shading is a bit different :)