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First time I rigged a "monster" model, just a quick port for the Garrador model from Resident evil 4 remake. I didn't ever got to use it but since It's a working model I may as well share it for anyone who may be interested on it.

As usual, this model is rigged using Autorig pro, you require to install the rigtools add on if you haven't yet, if you have the full version installed feel free ignore this part.

It also includes the MustardUI

THIS MODEL REQUIRES

  • Rig-tools Add-on

A free version of the Autorig Pro tools shared by the devs to for animators and people who wish to pose using this rig. In order for the rig to work properly you MUST install this add-on (If you have the full version of Auto Rig Pro, or you've installed the blender 4.0 version of rig tools before using this model you no longer require to install it (unless the description specifies to do so because of some require update).  Install rig-tools like any add-on (go to preferences, add-ons, click on install and select the zip file containing the add-on, don't forget to press the check box to activate.) (Again, If you already own the full version of ARP you don't need to install this).

  • MUSTARD UI Add-on

Mustard's UI now functions as an Add-on. You will only require to install it (only once) using the links provided in the description, or on Mustard's Github: https://github.com/Mustard2/MustardUI/releases

How to install Add-ons?

The UI menu is not obligatory for this model since it doesn't use alternative outfits BUT it will be very useful for manipulating parts and rig. Plus the very useful "simplify" feature included in the UI menu.

  • IF THE UI MENU IS MISSING AFTER APPENDIN THE MODEL:

(As per in the MustardUI FAQ page):Go to the 3d Viewport layout or any other workspace with the 3D viewport, click in the model's Armature/rig and the menu will be visible for you by pressing "N" to display the site tool bar where the UI should be an option.

  • MULTIPLE UI MENUS PER MODEL:

(As per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI then an option to select which character's menu will show up at the top of the UI.

  • GET FASTER PERFORMANCE AND FPS IN VIEWPORT:

Use the "Simplify" Optimization tool in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport, all at once, instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).

  • HOW TO USE THE RIG:

This model uses an auto-rig pro rig. If you have  questions about how to utilize the ARP rig and check out the Rig's creators FAQ for detailed explanations and to have some visual examples: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

  • WHERE ARE THE IK FK OPTIONS AT:

After clicking on the hand and head bone controls (in pose mode obviously), go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)

  • EXTRA FEATURES:

The cross icon on top of the hand is for opening/closing posing for the fingers. Male genitals are rigged using Mustard tools based on curve following rig. All found in the genitals bone layers accessible through he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.

MISSING TEXTURES? How to properly load the model:

Save the blend file in the same folder you chose to extract the "textures.7z" file. THEN open blend file after you extracted the textures, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.

[RIG TOOLS]

[MODEL DOWNLOAD]

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Comments

SebastienBL

Amazing job, It looks great. A quick transplant is enough for a monster, They were never the main characters, after all XD

SebastienBL

BTW, Will there be more quick transplant monsters in the future

mokujinh

Well I was thinking of making some ganado but I implemented one ganado's outfit to one of my males plus some "zombified" skin shaders, but maybe I could go for someone else if it's not too complicated, any recommendations?