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I'm going back and working out a few different scenes in Infest. I was looking them over and noticed that some of the stuff felt too. . .simple. Samey. Really close to Bughunt in terms of quality.

You might have noticed that the second D-elf scene has been stuck in "In progress" for the whole duration of the project, thats mainly because I've had trouble finding a scene that fit for her. She's actually gone through three different scene roughs before I finally landed on one I was happy, which, funnily enough, came from a scrapped idea I had for the human character. Its half completed and hopefully by tomorrow or Saturday I will have the scene finished. Making it now only non-h scenes left to do.

However.

My fiancee's computer died last night, we had a bunch of power outages, with multiple flickering surges throughout the whole ordeal, and her comp must of gotten borked from it. So why does this matter? She's voicing the lead character. So either she works at my comp, which isn't set up to record audio. Or we wait for her new laptop to come in, which is supposed to arrive, at the latest, by the 25th. Which, obviously, would put almost all of the talking scenes on hold until that comes in. Or I cut dialogue entirely which is not something I really want to do at all.

I'll work on everything else until that point. If there is time I'll work on something small until we get the recording issue squared away.

I don't want this project to be good.

I don't want this project to be passable. Bughunt was passable. I want this to be better in every way.

Soft release date is end of April.  Sorry its taking so long, I just started getting more and more ideas and eventually the five minute short became the middle-man in whats apparently now a trilogy. 

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Comments

Timothy Guns

"Bughunt was passable." That's a lie if i ever heard one. Bughunt was great, don't sell yourself short. It's good that you constantly want to improve in your craft but that shouldn't stop you from acknowledging your past works were great. They might not be on par with what you wanted it to be but it was still great non the less. As with the release, take your time. I think i can safely say that we much rather see a good finished product instead of a rushed one.

Amelie Richter

Great works take time, and are worth waiting for! Just based on that screenshot, it looks like its going to be great ^^

Anon

Agreed with the comments above. Take all the time you need. And Bughunt is EXCELLENT. Still one of my favorite animations to this day.

Anonymous

Honestly mate, you take all the time you need, I can completely understand that issues Can always happen and was already fully prepared to wait as long as necessary.

Anonymous

I'd kill to see Bughunt 2. Please, more Facehuggers, beautiful babes and pregnancies!

Anonymous

+1 for more stories as close to Bug Hunt in style and quality. That is what I want to see more of.