Home Artists Posts Import Register

Content

This week for community questions on the podcast, we'll have Ben Hanson, Sarah Podzorski, Leo Vader, Haley MacLean, and Blake Hester (who was recently laid off from Game Informer). It's your turn to make the show better by leaving a question, news story, BetterQuest goal, or anything else for us to read on the show as a comment below! We’ll choose our favorite and iam8bit will ship out the great prize below for the winner! We'll stop pulling questions around 8am Central on Wednesday.

On this week’s episode we’ll be talking about...

- Pokemon Presents

- Pokemon Legends Z-A

- Pacific Drive

- Penny's Big Breakaway

- Balatro

- Polaroid Pete

- Yakuza: Like A Dragon

- Age of Mythology Retold

Everybody at the Backstage Pass tier can watch us record the show live on Wednesday, with an exclusive pre and post show. The unedited archive will be available to view after the fact. You could do us a favor by subscribing to the audio version of the podcast on iTunes or your favorite podcast app, telling a friend, leaving a review, and subscribing to our YouTube channel!

https://apple.co/3lRbzbE

https://www.youtube.com/minnmax

You can also find this item for sale in iam8bit’s online store, and you can use the promo code LEAPFROGYEAR for 10% off everything under $100. Psst… please don’t post that promo code anywhere else on the internet. It’s a MinnMax-exclusive thing. https://www.iam8bit.com/collections/all

Comments

David Bouklas

What is your biggest video game heartbreak? Meaning, what game were you highly anticipating, only for it to completely disappoint and underwhelm? Mine is Anthem. I waited for years for that game, held out hope, played through the choppy launch, went through all the stages of grief before eventually leaving it behind as a bad memory.

aed13of14

Hi cool people! What are your thoughts on narrative choices, specifically in regard to endings? In general, I'm of the mind that unless it is a deep RPG or immersive sim with layered narrative choices, I prefer when a game has a singular ending. I feel like there was a trend in the late 2000's and early 2010's where every game felt an obligation to have multiple endings despite its design or writing conflicting with that "obligation." Usually in those instances, I found the multiple endings to all be unsatisfactory and would prefer to see the creator's vision more clearly. I've got more thoughts, but I want to know yours!