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In this MinnMax Interview, Ben Hanson talks to Firaxis' creative director Jake Solomon about the full history of transitioning from XCOM 2 to the tactics RPG Marvel's Midnight Suns. They talk about the challenges of designing something new, Sid Meier's input on the game, the appeal of a card-based system, the rise of Marvel Snap, and a whole lot more.

You can watch and share the video version of this interview here - https://youtu.be/igavgyTQhOA

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2023-05-19 14:16:33 Jake Solomon is my game design spirit animal 🤣 I loved hearing his description about elements of randomness helping make those tactics puzzles continually interesting and he sees them as a fundamental part of tactics game. I know with the success of Mario & Rabbids a lot of people want the 0/50/100 chance to hit to become the standard but I prefer the modular percentages of Xcom/Fire Emblem because it provides more options to improve those odds and make meaningful choices
2022-11-05 23:01:52 Jake Solomon is my game design spirit animal 🤣 I loved hearing his description about elements of randomness helping make those tactics puzzles continually interesting and he sees them as a fundamental part of tactics game. I know with the success of Mario & Rabbids a lot of people want the 0/50/100 chance to hit to become the standard but I prefer the modular percentages of Xcom/Fire Emblem because it provides more options to improve those odds and make meaningful choices

Jake Solomon is my game design spirit animal 🤣 I loved hearing his description about elements of randomness helping make those tactics puzzles continually interesting and he sees them as a fundamental part of tactics game. I know with the success of Mario & Rabbids a lot of people want the 0/50/100 chance to hit to become the standard but I prefer the modular percentages of Xcom/Fire Emblem because it provides more options to improve those odds and make meaningful choices