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As I mentioned before, I reworked my old wresting ing quite a bit.

People asked for morphs and the like, and I may have a potential solutions.

I'm thinking of making each rope "level" to be a separate object from the rest of the ring and the other two ropes.

The only thing is, I'm not sure how to add multiple items to a scene with just one entry from the library.  I'm not sure if child objects get save too.  I guess I'll try that out once I rearrange the ring ropes.

I also noticed that a lot of Japanese rings use actually boxing corner pads... Oh well.  ;)

Comments

itemdump

I think I have to use Scene Subset? Never really used that before. So much I don't know about DAZ Studio because I do so much outside of it...

itemdump

Also, I realized that separating the ropes like this I just have to do one set of morphs. I can rotate the rope being morphed around on the Y-axis using Y-rotation by multiples of 90 degrees. Works a charm so far.

itemdump

Scene Subset works a charm. Single click installs the ring base, all three ropes and then the stairs.

itemdump

One thing, in the original design, each of the three ropes had a spot on the UV layout. Because I used the bottom rope as the clone basis for the other two ropes, it uses the same UV space as the bottom rope only. Not *that* much of an issue because each rope is now independent so can have different colours/textures. It's a minor issue but to fix it would require some radical changes, especially after all the morphing abilities.