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Almost 6 months without an update, nothing unusual or unplanned... :)

Here's something for the eyes: progress of the video output spit out by the logic simulation. Sprites (almost everything except text on the NeoGeo) are starting to show up in the right positions and with mostly the right colors.

This is still generated from VRAM and palette RAM captures from MAME, since I can't let the simulation run long enough for the game to reach the title screen.

I'm not 100% sure Metal Slug could run up to that point. The only ways of knowing would either be either to use a less crippled simulator (currently using ISim), or running the design on hardware, so that'll be for later.

More simply put, the progress made now allows the video logic to render and output sprite pixels from positions, tile maps, tilesets, and palettes.

Shrinking and flipping of tiles doesn't work at all yet.
I'm thinking of making the next post a paid post, when all sprites will be rendered correctly (maybe without shrinking for now).

Oh and as a final note: this didn't take 6 months to acheive. The span between the first image shown here and the last is 10 days. I have to jump between projects all the time or I get overdosed :)

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