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As I begin my journey into moving integrating Blender into my Daz workflow, a lot of that comes with learning different file formats and the best ways to use them. Daz doesn't offer high detailed models of obscure or niche products, usually. A lot of the the work I do in setting up a story is sourcing props and conceptualizing everything I might need to get a scope for the project.

As I began to work on this next story, I really took into consideration your feedback from last year, especially the 2022 Ideas post. I'm super excited to get to respond to some of that feedback immediately with a story exploring some new, uh, locations?

Let's just say I spent almost $200 on new assets that weren't available through Daz...

When this new story drops later this month, I really, really want your feedback! I'm trying some new things (without abandoning some old tropes...) and testing the waters. I can only take risks like this because of your support, and can only afford expensive assets and the time to integrate them because there are enough people who ask for it, so thank you for making your voices heard! Any guesses as to what forest this extra tiny person is lost in? Probably pretty obvious... (sorry, it's not the forest down below...)

Back into the grey virtual viewport I go, I'll reemerge with more updates soon!

-UE



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Comments

aHomester

If a strand of hair is that large in diameter, then the poor saps in this next story are extra tiny

Aragono

Looks promising! I am certainly intrigued, love how you go about your stories. This is a new turn of events but one I am definitely willing to see through since your take on micro situations is all ways a blast. Keep it up!

hamshoes5

Well, I'm welcome for your new experiment Hope you have some fun trying new things!