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One of those "not a great asset, but could be useful for someone" scenarios!

Specifically, these were all made for a shot where a ship hovers over the water.

The actual project file I ended up with is ludicrous and not worth sharing (it works basically just from the specific angle I made it for, and is woefully inefficient to render (although I'd still love to figure out a proper versatile version at some point)), but I still wanted to share the textures just in case they're useful for anyone.

They're mostly variations on the "steaming mug" elements, but modified quiet a bit (I've gotten an inordinate amount of mileage out of "Continual Wide Puff" and "Continual Single Puff").

BONUS: one of these might include audio??


DOWNLOAD:
Vapor Elements


Related:
First Batch of Steam Elements
Working with Steam Elements
Adding Volumetric-ish shadows to Steam Elements
Keeping Steam Elements from Clipping through the Camera



Comments

Anonymous

Hi Ian, how did you do the heat distortion from the engine effect? I tried to do in blender with particles and compositing but it did'nt turned out good. Did you do it in after effect?

Anonymous

Holy crap that landing shot is frickin' GORGEOUS! Can't wait to see the new episodes! RELEASE SOMETHING SOON PLEEEEASE!

Anonymous

"That bastard took my coat" is my new farewell to the party guests

Anonymous

I keep getting a Google 403 error.

Anonymous

Great shot- iconic enough to use in the trailer!

Anonymous

Here! https://www.patreon.com/posts/refraction-tut-57007748

Jan van den Hemel

Holy shit that footage looks amazing! You've stepped up your game it seems.

Anonymous

Love the composition :) The only thing is to perhaps add a bit of a fan to imitate the wind on the actor to make it feel part of the scene. Also some blue light spilling in from outside to his cheek would so sell it :) Great work

Anonymous

well, here is my test with heat particles. https://www.youtube.com/watch?v=ujzFXQE1FBw The particle system is basically hundreds of spheres (with a mix of glass and refraction shaders); a gradient texture than infuence the size of the particles. it sometimes looks good but it depends from the background and the angle. i have tried a way similar to ian hubert refraction tutorial but it requires the "heat" plane always facing the camera, and does not bend the flow of the particles as the engines rotate. Maybe i should try a mix of the two techniques.

Anonymous

Hey Ian and everyone who's interested in unique locations and scanning Wasteland stuff, check this out: https://youtu.be/wCYcSbCR6z4 Plan to visit and scan as much as possible over there in a few weeks. Crazy stuff!!

Anonymous

Will you be releasing them? I'd love to get my hands on some scans like that.

Anonymous (edited)

Comment edits

2023-03-24 07:53:46 Hey Ian! Thanks for these assets :). I’ve been rewatching Salad Mug for the bazillionth time and I can’t stop looking at the shot at 1:30. I know I’ve asked about it before & you pointed me in the direction of a great rain on glass add on… so I tried recreating that shot… it took a week or so and I rendered it at the very best settings and composited a little bit in Nuke. Even still, it lacked that photorealistic touch that I just never seem to be able to quite hit… It’s a real long shot but I think it’d be so helpful if you were able to do a kind of extended breakdown, start to finish of a shot like that. I know you’ve done similar things in the past, but I think more of those kinds of videos would really help the mere mortals such as myself to tease out the kind of ineffable ‘secret ingredients’ to photorealism. can’t wait to see the next parts of Dynamo!
2023-03-11 15:36:00 Hey Ian! Thanks for these assets :). I’ve been rewatching Salad Mug for the bazillionth time and I can’t stop looking at the shot at 1:30. I know I’ve asked about it before & you pointed me in the direction of a great rain on glass add on… so I tried recreating that shot… it took a week or so and I rendered it at the very best settings and composited a little bit in Nuke. Even still, it lacked that photorealistic touch that I just never seem to be able to quite hit… It’s a real long shot but I think it’d be so helpful if you were able to do a kind of extended breakdown, start to finish of a shot like that. I know you’ve done similar things in the past, but I think more of those kinds of videos would really help the mere mortals such as myself to tease out the kind of ineffable ‘secret ingredients’ to photorealism. can’t wait to see the next parts of Dynamo!

Hey Ian! Thanks for these assets :). I’ve been rewatching Salad Mug for the bazillionth time and I can’t stop looking at the shot at 1:30. I know I’ve asked about it before & you pointed me in the direction of a great rain on glass add on… so I tried recreating that shot… it took a week or so and I rendered it at the very best settings and composited a little bit in Nuke. Even still, it lacked that photorealistic touch that I just never seem to be able to quite hit… It’s a real long shot but I think it’d be so helpful if you were able to do a kind of extended breakdown, start to finish of a shot like that. I know you’ve done similar things in the past, but I think more of those kinds of videos would really help the mere mortals such as myself to tease out the kind of ineffable ‘secret ingredients’ to photorealism. can’t wait to see the next parts of Dynamo!

Anonymous

I have a quick question, under what license are these assets ? I could not find that anywhere so far :)