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Gonna cover absolutely everything with tarps now. 

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Tarps!

Cover everything in tarps!!! Been trying to figure this out for a long time.

Comments

Anonymous

awsome work! this is one of my favorate tutorals you've done!

Max C

I love how excited you get about it! It’s infectious. Your attention to detail is incredible, too. I would have been happy with my tarp around the 13 minute mark. 😆

Destrier

When the video opened, I actually thought, "Okay, that's a reference photo of what we're trying to achieve..."

Cavan Infante

i can't believe how excited i got seeing you plug the noise into the alpha to create holes in the tarp. this tarp content has me HYPED

Anonymous

where is tarp texture download?

Anonymous

Don't go in there! It's a tarp!

Anonymous

Hey Ian, I was wondering if we there is a possibility can get stepped interpolation for the camera shakify addon. it's much more coherent for storyboard workflow if the camera is stepped and drawings are every few frames/seconds.

Maxime Gérardin

May I answer in case Ian's busy (sorry if you're not, ian!!) Since camera shakify creates some sort of constraint, You can't really have it with stepped interpolation unless you put your hand in the code.. However! You can bake the action of your camera when you're happy with your settings (F3 > Bake Action, make sure to check the boxes that fits your need like remove constraint, uncheck bone action etc..) and then, in the graph editor you can add a stepped modifier and there you have what you need. Hope this help :)

Anonymous

Any chance you could make a video on how you rendered that complex scene at the end? I'm curious how you break up the scene to make it easier to render or at least allow you to render it.

Anonymous

Ian probably knows much more about this than I do, so I'd also welcome a video on it, but the basics aren't all that complicated as far as I understand it, so here's an explanation. You can create different view layers (option at the top-right). Those layers are for the same scene, but you can disable collections selectively on each layer. So one layer might be just the background, or the foreground, or the people, or some part of the scene. You can render them out separately with a transparent background, then you just composite them together (which you can do directly in the compositor workspace by using multiple 'render layers' nodes - with the different view layers selected.) It can get a bit more complicated than that; for instance, you might also have collection that's enabled in every view layer for lighting (because every layer needs lighting), and you might need extra collections for things like shadow-catchers, flags, and extra lights (to replicate the influence of the disabled layers), but that's the basic principle of how to split apart a complex scene in blender for easier rendering.

Anonymous

can you make it floppy, like it interact with the wind

Anonymous

Tarpe Diem!

Anonymous

always nice and simple!