Home Artists Posts Import Register

Content

Not the most focused video in the world, maybe, but I tried to talk about some parts of the process that I usually skirt around!

If you DID want a more technically oriented step-by-step video, I recommend the "Making a shot" 3 part series from a while ago! Goes through the entire process.

Also- didn't properly credit Greg in the video! I've had this folder sitting on my computer for a while and somehow figured it was from the wikimedia commons
Greg Girard
Lise Sarfati
Elena Chernyshova

Neon sign designed by Cavan
Murals designed by Suzi

Files

Completing Big Shots

Comments

Patrick Lever

Ya...... Ian Time 👍🏾🤩🙏🏾

Anonymous

Thank you so much Ian!! I was waiting for this kind of topic 🤩. I hope you've seen my message where I shared with you something :)

IanHubert

Oh I dont' think I have yet, but I'm pushing hard to get caught up with messages in the next few days here! I'll keep an eye out!

Anonymous

Thanks a lot 🙏 Super cool to see your process and really usefull tips ! 🙌

Anonymous

Man I needed this the day before I go back to my unrelated work.... Thanks :) Hey Ian, have you ever done a live QA? Like a youtube Patron only thing perhaps? Have you ever "wanted" to do one? :) Might be an idea for the future...

IanHubert

Hey yeah! I was thinking about doing one to talk about gig work?? I've had a few folks ask about the "job" side of things (music videos and all that), so I figured that might be interesting if folks had specific questions? Just gotta figure out how to set up a livestream on YouTube (and the best time to do it, internationally :P)

IanHubert

Ah that's good to hear!! I get nervous posting stuff that isn't, like, blender tutorials :P

Anonymous

can you make a small video about modeling changes Japanese roof like you did in hear please

Anonymous

Loved it, thank you! 😃

Anonymous

That’s cool. You might be overthinking about loosing attention after camera comes out from the corner of the building. I am pretty sure the birds catch the eye. And if you don’t like the birds anymore, then maybe there are too many of them? The idea of connecting front and back buildings with something is good. I saw suspension bridge hanging there in my mind. Anyway, unbelievably detailed work and I really love it. Thanks for sharing!

Anonymous

Looking great as always dude! You always seem to be pushing the envelope of what can be done in blender, crazy

Anonymous

hey, I couldnt really understand the name of that russian photographer you mentioned. How is it written?

Anonymous

Oh man, this is great stuff!! Thanks a bunch!! Any chance you could do a tutorial on how you made those tile roofs?

Anonymous

Crazy seeing one dude making stuff that looks like it's out of a movie. Can't wait to see the first episode! :D

Anonymous

Hi Ian ! First time I use this patreon thing ... I discovered it cause of you, and I still don't know how to jump to another line. Well ... I love your philosophy of doing things, I come from more than 20 years of 3D world, and never felt this exciting sensation of seen someone working on his projects till I've seen you do ... I don't know how I could mix your ideas with my job as architect designer (nothing to do with vfx or making films) but... I'm sure that I'll figure out what kind of things I can add to my presentations... You are very inspiring... Good job.. and thanks for this new breath in the 3D world !.. well I'm frenchie, if you don't understand something, it's cool ... do like if you have understood everything 😅

Anonymous

Inspirational and motivational, as always dude 👌🏻

Anonymous

Great discourse Ian! I'm halfway now. I have a whole photobook on Kowloon. Absolutely amazing stuff! Love the photographers you're showing!

Anonymous

Phil's Realty! ha!

Anonymous

This was really helpful! I love videos like this

Anonymous

真的太厉害了,从人物扫描,到骨骼绑定,再到资产,环境的建设,整个过程真的给了我耳目一新的感觉,你让我真的爱上了这款软件,Thank you Ian :)

Anonymous

The Infinite Ice Cream analogy was TOO wise for my brain to handle. Nice work, Ian

Anonymous

This is definitely refreshing video with great insight. The birds remind me of the shot from Lord of the Rings, maybe if you made the birds weave more it would help sell the depth of the city. I watch flocks of birds from my window evade falcons and it is amazing seeing them duck and dodge through the apartment buildings.

Anonymous

Hey Ian! Great video! How did you made that Chinese roof? Was it just an image texture that you bent it and did some polish? Cheers

Anonymous

I absolutely love all of this. Also “Bellevue is just a bunch of clean rectangles they built because Seattle was full” is now what I’m going to cite when talking about it. That’s so spot on hahahahahaha.

Anonymous

I am primarily a street photographer and have been a fan of Greg for a long time. I started blender in quarantine and am pretty stoked to see the two worlds merge

Anonymous

You're going to love 2.92's coming feature (already in build bot) where you can create objects without going into edit and extruding. It's like boxcutter in a way. Then with bool tool, you just select the cutter then the object and boom! cut into the face. And it comes with a grid free of charge!

Maxime Gérardin

Oh no Ian ! You forgot to fill the empty space bellow the buildings in the background :o

Anonymous

Love the way the video goes through your different states of perception of the scene as you work on it. It makes it so more interesting than just showing all the steps you took after you already did it. You mention you're worried that the viewer don't really have a point to follow in the mid-end part of the video. I wonder if you use the steam elements you made to add some "exhaustion bursts" to pipes in the roofs, the movement would bring focus to it and maybe help direct the viewer through the scene. Perhaps if the steam is behind the birds would not only bring focus to it, it would also separate the birds from the background, making easier for the viewer to follow the birds for the next few seconds as the steam dissipates before the camera focus on Kaitlin. One last thing: don't forget the green EXIT on the roof in the end xD

Anonymous

Hey Ian, don't know if you'll see this, but maybe you should consider have more brightness contrast around your gf for the final frames? I think that her outfit is very dark and the wall behind her is also dark so your eye has a hard time landing on her. If you make the wall much lighter, it'll be a lot easier that modeling something totally different while still achieving a grounding point for the shot haha just an idea:)

IanHubert

I JUST SAW THAT! Arrrrrgh hahaha- it's okay, I wanted to fix up that whole area a bit anyways.

Anonymous

In case anyone doesn't already know: if you're interested in Kowloon (or just like the pictures) and can get your hands on a copy of Greg's book "City of Darkness", it is absolutely worth it.

IanHubert

Ah thanks for that, Nathan!! I feel bad not crediting him better in the vid! Gotta get that book.

Anonymous

I thought the Japanese Roof was photogrammetry from Sketchfab; maybe from Miguel Bandera's work? In any event, he talked about the specular map on there, indicating that it didn't have enough contrast in it. There are few youtube tutorials on the specular map that are very brief like: https://www.youtube.com/watch?v=h5I0k3xifdg. I find myself editing the height map so that it is much darker and being more specific about the specular maps and what I would like by tweaking them a lot in Affinity (like photoshop for people who don't want to be ripped off).

Anonymous

Maybe 'Don't feed the birds' on the sign will tie a bit better into a moss and poop covered bell tower.

Anonymous

My viewport gets bogged down from the default cube, how the heck....

Anonymous

Excellent video Ian! Thank you for sharing your thought process! Just as inspirational it is to see someone else's work, there is something to learn and be inspired from seeing how other people think too!

Anonymous

wait one of the signs say phils reality is that a refrence to philip the mod

Anonymous

I know this is really picky, and Ian I love everything I have seen here, but at the start, 00:56, please consider changing the text in the sticker [yellow text], although it may be funny, it reads as a placeholder, unless it is, and takes away from the worldbuilding. Top-notch work.

Anonymous

One Question IAN plz .. For your skies, do you use environment HDRI's ? or do you composite them elsewhere ? do you have a specific workflow or or it depends on situation ? ... Cause ii cant find a good way to animate a sky a give it a natural/real look ... thx

Anonymous

Ian You keep talking about crowds being hard are you aware of https://www.crowdsim3d.com/ its dedicated crowdsym for blender human and traffic specific I have this but haven't had much time to play with it yet

Anonymous

Probably a bit much but it’d also be kind of amazing to see the bell tower message sign with all but the last few letters (which probably fits a less-tread area) and then a hint of some dangling sign hanger pole/gear/rope, or cardboard box of plastic letters from “signs from god, inc.” left out on the rafters, etc :P

Anonymous

This looks pretty interesting. Looking into it, Thank you, John!

Anonymous

smoke or a light behind the main character at the end could work well to help her pop a bit more. Higher contrast areas are a great way to pull focus. Love the breakdown and thought process, especially regarding generating new ideas by mashing multiple influences together

Anonymous

I jumped to the end of the video and then nearly jumped out of my skin

Anonymous

reminds me of Treasure town from Tekkonkinkreet. 😍

Anonymous

"Coffee can kinda help you think up down... booze can help you think left right. At the expense of little bit of happiness from tomorrow." - Ian Hubert, 2021 . Wisdom.

Ian Letarte

This was fantastic.

Anonymous

Great video as always! As someone living in the eastern bloc, it's funny hearing you talk about the photos from here :D

Anonymous

:O He changed Phil's Realty to Phil's Pre-Do!

Anonymous

I really like the hand modeled tiles when you say "actual bricks versus an image texture" are the bricks an array? I'm not sure I understand how you did it but Id like to

Anonymous

I'm a little late but this was such a treat. These are so insanely valuable, it would be cool to see more breakdowns like this!

Anonymous

In the end...the birds still fly through the wall <3

Anonymous

At the end maybe add a drone flying by, as it passes you could reveal the sign since there’s nothing to attract your eye on the right side, really cool scene all around

Anonymous

Maybe the birds would work better if the they would be flying upwards at the end and not add to the "detail salad" as you call it. Or you can get much closer to Kaitlin's character much faster and have the birds just fly by the lens, super close on, like a dark blur. Sort of like what they often do with the bats in Batman Begins? Also, I totally get what you're going for, Ian. The wish to create locations that look appealing in that "You can explore this. I want to explore this" kind of way. It's like a weird sense of wanderlust. Of appeal. The feeling you get when you see light reflected in water just right... when you see the glow of a campfire. Close by or in the distance. Let's explore that fire!

Noneya D Biznazz

RIP MURDOCK NEW SIGN CHANGER NEEDED APPLY WITHIN

Anonymous

30:03 - That is one groovy, curvacious roof you've got there, sir! How did you make that?!?

Anonymous

what are your computer settings?