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H'Alright! We've got stirring! We've got frying! It's... kinda a stir fry??

As I say in the video, 95% of making physics-based projects is tweaking the settings, recalculating, then doing it all over again until stuff works out right, but hopefully this covers enough ground on the chance you'd want to try something similar!

So- while I really need to stop adding shots to the Waterworks Market sequence, I'm going to be pushing this shot a bit, and I think it's going to cover a lot of ground in terms of "stuff I wanted to squish in there" (robot arm, stir fry, hyperbole, introduction of TERD). I'm going to be modeling a few small techy TVs in a video hopefully coming tomorrow, nestled around the stove showing a few angles of the Hyperbole scene.

Also! The robot arm actually isn't finished! The spatula hand is quick just placeholder geometry, so some time soon here I'll be modeling an actual hand- I think that could be a nice video, and I'll try to include a bunch of stuff I learned while modeling the rest of the arm, getting that kind of cast steel aesthetic (maybe not the best material to make a prosthetic arm out of (only would weigh, what, 90 pounds?), but it looks cool). 

Files

Stir Fry Physics

Comments

Anonymous

Whoops! I think you hit the private button by mistake

Anonymous

I'm so excited to watch this after watching instagram over the last couple of days! Looks fantastic

Anonymous

Finally

Anonymous

cant wait until you get into smoke simulations

Anonymous

Glad to know it wasn't just me having issues after the driver update. Seems like it has been fixed now but still I had a rough couple of days lmao.

IanHubert

MAN yeah it's been... it's been no good. I'm still blue screening, and I can't figure out whether it's the CPU or the GPU, and it only happens once or twice a day, so it's kinda hard to troubleshoot. Very glad to hear it cleared up on your end! I'll try updating drivers again.

Anonymous

Yess! Will watch this later today! 👍

Anonymous

Hey Ian, regarding the question what the little pin icon in the UV editor does - I think it simply only works in edit mode. It does nothing whenever I click it in object mode. That’s the pattern I am seeing so far. Same thing happens in your video here.

IanHubert

AH! Yeah I think you're totally right! I think there might be other specifications, too?? I think a relevant node also has to be selected in the shader editor, maybe. There's probably documentation, but we'll figure it out some day :P

Anonymous

Great start to my weekend after a kakapoopoo week... Marvellous. I find the physics in Blender to be somewhat blindfold... i.e. blindfolded archer firing his physics into an apple (said the actress to the bishop). :) Thanks Ian. Loving how the robot arm turned out too... looks awesome.

Anonymous

Hi Ian, looking forward to watching this. Just a quick one though, did you render the final video with Cycles or Eevee?

Anonymous

ahah! Starting to feel like every new shot is the new TERD introduction, I love it. Can't wait to see those small techy TVs :]

IanHubert

HAH! Yeah you're onto me. The PREVIOUS introduction started a little too fast; works great if I can edit into it, but editing into it abruptly ruins the flow a bit, so I want to have him pass by in the background of this shot to make it flow, hopefully :P It's definitely getting ridiculous though, hahaha

Anonymous

I watched this video while eating cereal

Anonymous

Looks delicious!

Anonymous

Ok, now I'm suddenly hungry, This is incredible, Ian! It looks amazingly real! I planned to do other things today but nope, now I'm going to make food in Blender. :D

Anonymous

Ian, may I ask a quick one, around the 14 minute mark you select the veg by a single segment per veg and press something that selects the complete element. What is that short cut, looks like you have it on a mouse button???

Anonymous

I have a question. How do I bake it if I like my vegetables raw? Nice work!

AnDiff

Hi Ian! Really good video, as usual! :) I know that you're a bit iffy with the whole physics thing and how you have to fiddle with sliders and values and recalculate and keep on tweaking to get the desired behaviour, but personally I find it very informative to see how you go about taming this particular beast! I'm currently spending time getting to know the FLIP Fluids addon and it's good to know that getting simulations to work really does mean putting a bit of time in to experiment and tweak before it all works! ALSO: I have a Nvidia GTX-1080 and I updated my drivers for Cyberpunk too and it made Windows generally unstable - monitors would turn off for 10 seconds at a time when the driver crashed, so I just gave up and reinstalled an older driver - I'll wait for Nvidia to sort out a newer, more stable driver and just give up some FPS in CP2077 for now!

Anonymous

Crikey that is amazing! Just had a curiosity, how long does it take that video clip to render?

Anonymous

In another comment he said he rendered in cycles with "Render time is about 2 minutes" :)

Anonymous

looks outstanding, thanks for the clear video

max pirrit

Hey Ian! Random question, how did you make the landscapes at 1:08 ( https://www.youtube.com/watch?v=Y9INrI9ErWs&ab_channel=IanHubert ) in your dynamo breakdown from a couple years ago? They're beautiful, was thinking about it and couldn't figure out how you did it....nodes??? im not sure!

Anonymous

Hey Ian great work, I'm curious how you optimize your scenes for cycles rendering... do you use render farms or just your computer?

Anonymous

Its very inspiring. Thanks.

Anonymous

Definitely get his other hand shaking the pan in at some point! Looking good, loving the shine on the veg

Anonymous

can we get the motion tracking data for the cooking animation ? i wanted to do this thing with different food but i dont have the cooking animation

Anonymous

I'd probably do this by filming me cooking a stir fry with two cameras and try to track the robot arm to my spatula.

Anonymous

incredible. Where can I find this restaurant?

Anonymous

Thanks, it's awesome. I am trying to create a scene like a man running on a wet road that has puddles. I want to create a ripple effect only on the puddles? but dynamic paint affects the whole plane(Road). Any idea to mask out the dynamic paint or how can I achieve this kind of effect. I tried several online tutorials but can't found anything related to it... Please give me any idea

Anonymous

This looks soooo good

Anonymous

Hi Ian, great work dude! I was wondering, any particular reason to go with cloth simulation instead of other types of physics simulations? Is it related to calculation time, glitchiness, or control maybe?

IanHubert

Ah! Sorry I didn't see this till now. Did you figure anything out? thought 1.) have the potholes be actual geometry that dip down into an underlying "water plane" with dynamic paint enabled- that way you only see the water where the water is. And thought 2.)- you could render out a normal pass for JUST the dynamic paint layer, then load that to be the normal map for the puddle areas in the texture (kinda complex, and multi-stagic, but should work if you don't want to bring a bunch of geometry into it). Sorry it's being complicated!

Anonymous

I'm in awe right now....and I will be there for a while. #2021

Anonymous

Hi Ian, is this available as a blend file? I'm interested in studying the IK and pistons on the arm? Thanks... Sam

IanHubert

Oh hey! Yeah I released the arm a while back- do a search for "Robot Arm" and it should pop up!

Anonymous

Life imitates art... https://www.theguardian.com/world/2021/apr/28/robot-that-can-cook-paella-causing-stir-spain-mimcook-br5

Anonymous

I saw the "Just a pile of CG stuff" on youtube and tried to recreate this, but I used a water sim, your way seems much easier.

Anonymous

Excuse me, could I have the cooking blender file?

Anonymous

When your working in blender the button display indicator says that you are pushing mouse button 4. What hot key is that he's pushing anyone :

IanHubert

Ah! I'm hitting "Select Linked" which is... dang I can never remember if it's just "L" or "Ctrl+L" normally, but it's super useful!

Anonymous

where can i find the textures ?