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It's a 7 minute video, but the basic node setup only takes a few seconds. Very simple, and a surprisingly effective way to add some cohesion/age to a scene! Personally I think it works best when you leave it subtle, but I cranked it pretty high for visibility purposes.

You COULD mix in a different texture into the mix factor, too, like fingerprints or whatnot, or into the color channel of the diffuse texture, with larger 'clumps"- but this'll work for me as-is in most cases.

Now if you'll excuse me, I have to go back and re-render a few Dynamo shots to be a bit more dusty. 

Files

Quickly Add Dust to Objects in Blender

Comments

Anonymous

Fun for snow and sand and moss, too! I even tried some displacement stuff once to get the snow to "pile up" on top of the objects. I imagine you already know this, but just in case, or if anyone down here in the comments wants to know, you can also use object-space normals instead of world-space normals if you do want the dust stuck to the surface! The Normal input from Texture Coordinates is object-space, and you can also do a Vector Transform on normals from anywhere else to get them into object space—there's like 5 or 6 places you can get normals in the shader editor.

IanHubert

Ah yeah thanks for the tip! I've always been scared of displacements, because I'm always a bit afraid of all the new geometry it adds, but I think I'm missing out on some really cool tools because of that.

Anonymous

This is nice! Also thanks for those node group tricks, I haven't really used them for...anything yet, but this macro control stuff def makes me see the usefulness more.

IanHubert

They're really useful! You can also append any groups you come up with into other projects, if you want (though I never remember to do that- I always seem to make the same node groups from scratch over and over :P )

Karribu

Ian, unrelated question but I have to know. Is dynamo dream connected to the dynamo series you've been doing so far? And when is it likely to be released?

Anonymous

WOOAWWWW

Anonymous

Thanks Ian! This is really useful.

Anonymous

Ian, could you please do compositing tutorial in the future? I really like your film looks

Anonymous

Your control system works, but wouldn't it be simpler to use a "multiply" on the factor?

Anonymous

Yes, would love to see some of the render-post workflow.

IanHubert

Yeah! I've talked about it a bit, but I should do one more in-detail. That said, compositing can cover a lot of different stuff; is there anything specifically you're curious about?

Anonymous

Yes! Do you do any color balancing or use and special LUTs? Would that be more of a Premier thing rather than a blender thing?

Anonymous

Ian worldbuilding and kitbashing and final comp ......would love to see.....

Anonymous

The dust on the lens nearly killed me😫

Anonymous

Thanks as usual Ian, this tut is the first time I've actually began to understand how normals work!

Anonymous

Yeah this feels like a thing I have the least experience in.

Anonymous

Hi Ian, your post inspired me to have another go at making a procedural dust nodegroup. It can coat a surface uniformly or create areas where the dust is touched by using vertex paint. If anyone wants to use it, you can download it free on gumroad. https://twitter.com/BlenderUnit/status/1315290824482136064?s=19

Kai Christensen

Hey, Ian! I spent a couple weeks working on a 1-minute short film with a big VFX shot at the end. Used everything you've taught me here over the past six months. Just wanted to say thank you so much, you've really opened up a whole world of filmmaking possibilities for me! I eagerly anticipate making my next short now :) If you feel like it, I'd love to hear what you think: https://youtu.be/1HA8dbROeJM

IanHubert

AH! Kai! That's so cool! I love all the setup (and the vertical format :D) Was the camera actually moving in the final shot, or was that a post-move? It looks great!!

Kai Christensen

It was a post move, the camera was locked down because my greenscreen room is too small to move the camera around much lol. Thanks for taking the time to watch it, I really appreciate the feedback!

Anonymous

I think I found what I was looking for.

Anonymous

Thank you Ian! You are a great inspiration. And your videos are so fun to watch, that focussing, and thus learning is easier.

Anonymous

I'd love to see some lens emulation post workflow such as accurately doing lens imperfections like in the fringing/distortion or anamorphic etc.