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This isn't really a tutorial, it's just a screencapture/workflow thing :) I'd really been enjoying modeling quick little boats, so I documented the process. And brought some physics to a net party! 

Also, check out Jan van den Hemel's BlenderSecrets video here talking about a great easy way to make physics cables

Files

Modeling a Boat and Dock!

Comments

Anonymous

AW Yes. I'm ready. (I'm on a boat) https://youtu.be/avaSdC0QOUM

Anonymous

Thanks Ian, this is really helpful! The shot at the beginning is amazing. I would love to see a tutorial from start to finish for a shot like that :D

Anonymous

Great stuff. I learned so much. Thanks

Anonymous

+1, having a tutorial for the beginning shot would be really helpful

Anonymous

I feel like this is 40 minutes and 40 seconds too long.

Anonymous

You should definitely do a video on how to achieve such a realistic scale in your renders! It’s incredible, I love it. It blows my mind

Anonymous

I'm learning so much from these workflow posts :) Thanks!

IanHubert

Ah good!!! I'm very glad. My instinct's always to edit everything down like crazy, so it's good to hear it's useful :D

IanHubert

Thank you! :D And just to clarify- are you talking about "realistic scale" from a compositional/atmospheric standpoint, or more of a modeling/environmental design standpoint?

Jan van den Hemel

Oh, I was hoping you'd post a video of this shot after I saw your IG story last night. This is one of your best shots so far I'd say, really incredible. Thanks for posting a link to my YT video about cables!

Anonymous

Mostly in a compositional and atmospheric sense for sure

Anonymous

I love these workflow videos. Always so much helpful Information. In case you start making a new scene i would be really interested in seeing how you go about planning it. (composition etc.)

Anonymous

One of the best things in these kinds of long format videos is that I can see in what kind of recurring tasks you have a lot of routine in that I don't do yet. It's a big shortcut to see you do it and be able to copy it right away. Thank you!

Anonymous

At this point I'm just listening to these like ASMR podcasts or something

Anonymous

I didn't find the video too long. Especially for beginners it's good to see what issues you run into and how you try things differently. Found it very helpful. Looking forward to more!

Anonymous

Im looking forward for this kind of contents ... There's so much i can learn from this single vid .. I hope someday we got to know how u do Lighting and Create the mood!!

Anonymous

Fantastic work. Love the approach. Still coming up to speed with the short cuts so I had to watch a few times. You make using Blender look so effortless.

Anonymous

Would love a tutorial on the environment modelling. I absolutely love your work

Anonymous

Really great, one of the most inspirational creators in this space for sure.

Anonymous

Really enjoyed this! 40 minutes went by really quickly, also enjoyed the songs lol

Maxime Gérardin

Heyy, I love it just like all of the others. Now let's apply a musgrave texture to the ground so it looks like waves, combine it with dynamic paint (boat is brush and water is canvas). And finally to make it looks amazing, create keyframes to location and rotation and in the graph editor, add some noise to the Z location and Y rotation, make them smooth and.. it works ! A tiny boat moving to the waves

Anonymous

That's awesome. There are so many little thing that i could pick up from you just watching... please do more of this stuff

Anonymous

Love these types of videos! Gold (16:15)

Anonymous

Damn that boolean water trick is genius!

Anonymous

Really enjoyed that one! Its like Bob Ross in Blender. Please more!

Anonymous

That physic collision man was so funny. Really fun to look and listen. That's what great teachers can do. Make it fun to try instead of monotonous. Now I will go have fun making some falling physic stuff.

Anonymous

Ok, I have an amazing idea that not only would I benefit from greatly, but I think everyone else here would also love too - and Ian as well! Ian, on twitch.tv, sometimes people will stream themselves making or doing something like working with adobe premier (and usually they arn't very good at it), but people love to watch that sort of stuff...when you're making something, and you know what you're doing. PLUS, the audience gets to interact in real time via chat; PLUS, you don't have to worry about editing the final video, etc. - it's just, pop open twitch streamer and go. You'd be the only person on the platform who does blender (or any 3d software), and I can tell there is both an extreme demand for someone to do it and yet no one is doing it. I know I'd benefit greatly from watching you stream your workflow/anything on twitch (it'd be amazing). The perfect combination of being lazy, doing what you're already doing, teaching people, interactivity, and producing content - agghh I really hope you see this message. You'd blow up SO HARD on twitch.

Anonymous

I have a couple alternative workflows you may like : For a net, Insert a plane, subsurf, wireframe mod, another subsurf. The first subsurf will adjust the number of tiles. For a rope, you can extrude a single vert, skin mod, subsurf. Curve modifier and you can use a curve to control the shape.

Anonymous

Ian, I love getting these "sneak peaks" of your scenes for Dynamo! I can't wait to see the whole project together! I feel like that kid I was at the age of 12 seeing the original Star Wars for the first time when I watch these. AND THEN....! the added benefit of getting an awesome tutorial on top of it!!! OMG!!!!

Anonymous

love it

IanHubert

Ah! Thanks so much! Yeah, I think most folks here don't know it, but this whole patreon secretly just exists to fund my Dynamo habit, hahaha! I've never been more stoked to release something- I just have to keep adding stuff to it, first.

Anonymous

This is just brilliant. The scene is classic cyberpunk, but I love that you can read the history of it- the high tech stuff bolted on top of the old, rusted mechanical clunk. Kind of reminds me of the Metro 2033 games in that they also went to great lengths to make the environments feel populated; lots of background characters and they all appear to be getting on with their lives. As always the sheer volume of detail you manage to cram in is staggering...it's hard to believe this is the work of one person working alone.

Anonymous

love you

Anonymous

this is seriously on the next level the blocking and composition is out of my radar....simply beautiful and breath taking..... And thank you for long tuts seriously ......

IanHubert

AH! Subsurf/Wireframe! That's super clever, yeah! Thanks for that! I've always had trouble with the skin modifier- is there an easy way to change the skin "thickness"?

Anonymous

That is seriously incredible!

Anonymous

I love your terry gilliam (fill the frame) vibe in the opening clip.

Anonymous

Awesome tutorial I have to disagree withone comment about making it a lazy tutorial some of the longer tut and explaining are awesome for some people like myself keep it up

Anonymous

I love that you just went crazy with the cloths -v-

Patrick Lever

Man I got two pages of notes from this video... Well worth the price of admission thank you #keepfilming

Anonymous

You mention something about mocap suit in he beginning. Did you make it yourself? Do you need a special camera? Sorry if this has already been asked.

Anonymous

Cool new shortcut in 2.83 : in order to see Ian's boat scene quickly just open blender ;)

Anonymous

Thanks, it will be nice if you did a tutorial too, how to render the final scene with a nice water effect :)

Anonymous

stunning work!