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Check out this shot animated by Dan Fox!! I'd done an initial pass, and it just looked super stiff and robotic- I'm really really happy with this. Thanks, Dan!! So much respect for good character animators.

I probably could have provided him with a better model, though; this is a quick photoscan, passed through Rigify, which gave surprisingly decent results! Only good for extreme wide shots, but that's still kinda cool! It was one of my first tests with photoscans, with rigify, and with mocap:

You can see there a couple issues. 1.) I didn't set the white balance right, so she looks like an ashen zombie (also it's hard to see, but I had her half under an overhang, so the other side of her face is crazy dark),  2.) I could have spent a bit more effort preserving her feet (it's hard to separate feet from the ground sometimes. I've since starting putting a board down, so I have a flat surface to cut away from). Also 3.) her hand is weird cause that's just a random digital hand I slapped on her wrist. I've since learned to set up a couple stands for her fingers to touch while she's in scanning position, because without a reference point hands will drift around like crazy. 

Here's a couple early tests, one using the Carnegie Mellon mocap stuff, and the second one using some data from the Rokoko mocap suit. Even though it looks a little weird, I liked how natural it felt.

That said, the Rokoko suit doesn't work particularly well on ladders (that I've figured out yet), which is why Dan's help is so appreciated!

I get CRAZY excited about this, because it means I can just snag a scan of my actors on set, and if I ever need to manufacture a new shot (say, a wide establishing shot), I can throw em through Meshroom or Reality Capture (TOTALLY in love with RC at the moment), rig em up real quick, and animate them with the mocap suit, without having to get a bunch of people on set. It's a really really flexible workflow. Snag a couple environmental photos on set, and you can recreate the environment, too.

Oh also here's how that other train shot turned out- it works really well in the edit!! 

Files

Jo Rigged Ladder 2

Comments

Anonymous

Oh man, that's so dang cool. Also, that train shot is looking awesome!

Anonymous

Woahza! That train shot turned out amazing!

Anonymous

The train shot turned out fantastic man! Also, love the beacons

Anonymous

The train shot is superb. If I hadn't seen you putting it together in Blender, I would think it was a set. Actually the style of the furniture looks like the sort of thing a set dresser on a budget would get, so in a strange way the funky booth from your mate's combi van has added to the realism. Also the fact that she doesn't seem at all bothered by being alone in a train carriage with some shadowy dude in a hoodie makes me more intrigued to see what she's running from...

IanHubert

AH! That's fantastic!!! Yeah, I'm loving this idea of just filming in a tiny nook of a set, then having just the one or two full-VFX or establishing shot to kinda open it up more, and being able to just map the small set onto some geometry and stick it in there is really fun (also I agree- I probably never would have picked that cushion fabric if I were working in a vacuum, so it's this detail that weirdly adds authenticity). Yeah the shadowy dude's definitely a creeper, haha

Anonymous

The train shot is awesome! The ladder-climbing looks pretty decent too, although to me it still has a cg-feel. Does she carry a noodles box in her right hand? i'm not sure, but climbing a ladder with only one hand might look a little different... just guessing. Still way better than anything i could've done, so well done Dan Fox!

Anonymous

yeah this trains shot is crazy

Anonymous

loved the dolly zoom “Vertigo” effect..would be amazing how did you set it up ...i believe its in after effect or blender...please screen capture what ever you do ..i think a tut on start to finish is gold......am getting a hang on your modeling Technics just need more info on tracking and comping...

Anonymous

And yes please Reality Capture and blender work flow please ......thanks in advance

Anonymous

thats awesome. Meshroom is working for you? it just freezes for me in different stages depending on the version

Anonymous

Looks fantastic as always, just wish I knew how to do it.

IanHubert

Ah yeah, I was getting that a bit, too. I jumped over to Reality Capture lately, and while it's a bit of a pain to get set up (and costs a bit of money per-export), it's been totally worth it. More accurate, and way faster, in my experience.

Anonymous

5 seconds of scifi goodness amazing job!!

Anonymous

Holy crap the train shot! It's so awesome how we saw you filming/modeling/setting all that up and then seeing it come to life. Really cool!

Ian Letarte

Digital doubles are flippin' awesome. This is a quick(2min) tutorial that I created to help people become better at animating: https://youtu.be/wD9TAPu2MhI?t=21 It may be more helpful for us poor people who can't afford a mocap suit. :P

Anonymous

fricken train shot is the dog's danglers!

Anonymous

Yeah I might go back and fix this actually. I spotted something I either missed or have since spotted with 'fresh' eyes. But thanks anyway!