Dynamo Dream Teaser Splitscreen (Patreon)
Content
For anyone curious! There's a lot more I'd love to talk about with this shot (I kind of used it as an experiment zone), but for anyone curious about what I started with, but shows it pretty well.
One of the things I'm most excited about is that we weren't totally constrained to the original camera's movement- obviously that's true during the first 30 seconds; they're just greenscreened cards in the environment, but even after that, the blender camera was able to move independently of the motion tracked camera, and that's actually a pretty rad situation. It means I was able to pull the camera back a bit more than I could in real life, do that rotational fake-out, and (most conveniently), cheat the camera to the left and right so it didn't go straight through the friggin' elevator mechanism during the push-ins.