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I FINISHED THE GAME!!!

Now that I have your attention, here are the caveats:

I was debating whether I wanted testers to test this out, but I think there's too much content for them to try (but I did my best to test it out... mechanically. Balance is all theoretical). This version has ALL (most) of the mechanical content originally planned. All 6-7...-8 weeks have been implemented, all powers, passives, body tfs, etc, all debts, so on and so forth. 

So... what is the catch? Well... there's no story (or images, even if I have these lovely images above). I'll try to write the story before the contest (focus on the main story and try to fill out the rest). And after that, I will try to write a little bit here and there.

Changelog:

- Added all passives, and skills.

- Added all items, and debts

- Added how NPCs will want different items

Changelog 2.1:

- Added a way to recycle items you think you won't use for 50% off the price (green man near well).
- Added difficulties . It includes the base x2.5 all the way down to x1.1 or as high as x4 (why? Masoquism is a fetish, right?)
- For the last two difficulties, buying items is even cheaper
- Added the Gossip mechanic. Go to the green crystal after getting the skill so you can hear the latest news (it will tell you what items to buy). 

Changelog 2.2

- Fixed difficulties (changed the difficulty in 2 places, so the initial jump was x4 regardless of difficulty). 

Changelog 2.2.1

- Fixed(?) difficulties. Could not really replicate the bug... but I change the formula and change the dependency. It now doesn't multiply itself, but instead rely on the number of the week. Tested it and seems to work. 

Changelog 2.2.2

- Fixed merchants not selling the appropriate items and them asking for doughnuts (0)
- Fixed the Cafe/Gossip


Downloads:
Windows
Mac 

Files

Comments

Anonymous

Game is missing CustFace.Png Copied an img and named it that and it worked fine, as is getting stuck on the first customer dialogue

Mission15

Hi - I have payed the game about 4 times since you completed it. There are many fun elements, but in my opinion you are making it too difficult right out of the box. I have not been able to get to the third week in any of the variations I have tried. Jumping the weekly payment from 500 then 2000 to 5000 is just too steep while trying to balance it with inventory and sales. Not being able to sell the early leftover stock in the third week hurts your ability to survive. I think this game has great bones, but a few tweaks to game play would make it more enjoyable and less frustrating.

icarue

Do you think being able to sell at 75% be a good thing? I can also lower the debt. It increases by a factor of 2.5, so I just have to tweek a number (plus I can add difficulties so that people can choose and at least make it beatable)

Anonymous

I think difficulties would be great. Each one with just a different multiplier on the debt increase would even be good.

Mission15

Hi Icarue: Thanks for your quick response. Yes, I think that could help. Keeping the balance among all the elements I believe is the key. The MC should have a path to survive especially in the early weeks. Also, I'm sure you already have this in mind, but the items the MC purchases from the devil should have some direct positive effect on the sales he makes. Maybe I just wasn't spotting how a number of them help him.- I should preface this by adding that I realize some of them do directly aid in the sale of merchandise., but not all of them that I noticed.

icarue

- Body upgrades (left path) have a passive boost on mood - Lust (middle path) raises the maximum you can have so you can buy more abilities. Minimum increases how much of a price hike the initial payment can be and also gives you more actions so you can do: - Actions (right path): these can be used either during sales, in breaks or outside. They SHOULD make it easier to sell things at a higher price.

icarue

I can make the body upgrades feel more impactful, but do take into account, at the end of the game, they will give a HUGE boost if you have them all

Mission15

Thanks for the insight. That makes sense.

Anonymous

Hey Icarue, just got done playing the new update, however, at least for the windows version, the option to choose a difficulty is there, but the debt still increases like normal on the "cake walk" difficulty for me at least.

Mission15

I haven’t had a chance to give the update a go. I am out of town for the next few days so I will play it agin when I get back.

Anonymous

no, I have only been able to make it to the 5000 debt week, so I was just curious if it was an error or not that on "Cake Walk", is it supposed to still go 500 - 2000 - 5000, just figured with the 1.1x itd be 500 - 550 - 605 right?

Mission15

I did 2 play throughs for the MAC version starting with the cake walk setting. There is still a glitch. After the second week, I owed $66,550 to the money lender. Obviously, the mechanics still need a little adjustment to correct this.

Orionas

same for me on windows we go to 66.550$ the second week

icarue

Yeah, someone reported the same thing over in Discord. I will take a look

Mission15

Thanks! Pesky problems..... ;)