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This is a story about a guy that got trapped in a game world, called Orchard Online. His dream was to be a merchant, so he grinded low-level mobs for a LONG time before being able to buy a store. Due to a lack of insight, he falls into debt. Follow Xx_Dude_xX (name tba) as he follows his dream while his debt collector sneakily pushes him in a specific direction.

Features:

- Merchant mode! Set a price and haggle to get your way. Set it too high and people will walk away. Set it too low, and you won't make any profit, and your debt collector won't be happy.

- Skill tree: use a... certain currency to unlock useful abilities to make haggling easier.

- Paperdoll! Doesn't look familiar, you are imagining it.

- Tags: Corruption/Slutification, M2F (technically there already)


New for V0.1:

- A story, dialogue and scenes. RN there is a scene for EVERY node. idk if it will be like that for the whole game. 

Edit: built the game correctly. No change in number. 


Downloads
Windows
MAC 

Files

Comments

Lain

is the paperdoll missing in this version?

icarue

Yeah, I built it in a hurry... By bad. You can grab the image files from the last version. I'll reupload the game properly tonight

brandi lane

Maybe i am missing something maybe there is something wrong but this game doesn't seem beatable. .I cant get past the 2nd level it goes from collecting 500 the first week to 2000 the 2nd week, then to 5000. the 3rf week and know one wants to buy the items you sold from the first two week on the 3rd week .

icarue

At most, the last 5 items will be wanted. I am thinking on a way of selling items quickly at a discounted rate. Do you think the debt scales too quickly?