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Hi everyone!

After taking a week off to recover from a nasty cold I was able to get get back into it this week and bring you a new and fresh build! My recovery is almost complete with just some lingering cough I'll get over.

You can access and play the new build here! 

Let's get into the changes:


1: What's New?

This update addresses a number of bug fixes and small quality of live improvements including:

  • Adding more animated expressions to the boss monster to be more reactive to hitting the player and getting hit.

  • Tweaked boss animations to be a bit more expressive.
  • A new button in the options menu that will return the player to the title screen. Progress will not be saved if you're in the middle of a level.
  • A new button prompt on the game over screen that will remove the UI and let you enjoy the animation full screen.

  • Various bug fixes for gameplay.
  • Prisoners that need to exchange a cultist should no longer be bugged to not be freeable once requirements are met.
  • If the level exit can't be spawned in the main dungeon area, an exit teleport key will spawn near the level start which will allow the player access to the exit teleporter once they've completed the level objective.


I hope you enjoy all the new additions to the game! :D


2: What's Next?

Next up will be making some marketing materials and doing some more push-outs for work I'd like to get contracted out for the game! 

After these tasks are done We're either going to work on the next feature for the Bindmancer, or draw up plans for the next Animation Set!

I need to ponder on it! :D


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Comments

Anonymous

The taunting expressions are great~ Love a baddie that's enjoying their victory!

Cirian

The game over screen is great, but I also feel like you missed an opportunity by not having the player and paladin bound together for it.

Anonymous

I Love it