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Hi everyone!

It's gonna be a short post today but I do have some new work on the Bindmancer to show off. So lets get into it!

1: What's New?

So I decided that it was time to work on the first boss battle of the game. I spent this week working on some design documentation, some very sketchy temp art to get into the engine and also got a start on the game logic.

A few ideas have arisen already for it. Here's what I'm thinking about it so far:

- The boss is going to be consistent with the peril we see the Paladin encounter in the lore entries. (In that she was overtaken by tentacles) So the boss will be a massive tentacle creature that has her in its clutches.

- The UI will be reduced during the boss battle and the camera position fixed so you can see the arena in full.

- The battle will be movement dexterity and puzzle based in that you'll need to hit weakpoints as they reveal themselves. 


2: What's Next?

Next week will mostly be focused on prototyping the gameplay logic and event flow. I want to make sure I get how it plays down right before committing time to making the art. That way I should avoid the problem of making redundant assets.

So that's the plan going forward! More gameplay snippits next week!

Cheers

- Caroo

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Comments

Wyland

Looking most entertaining!