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Hi everyone!

I've got some fun animations to show you this week. Let's get into it.


1: What's New?

Progress this week was pretty good owing to some longer then usual hours spent on the animation pack this week.

The first point of order was going through the art asset files in Unity and linking them up to animation bones.

And as you can see. There's a LOT of bones: One of the most complex multi-character rigs I've made.

But all that setup is well worth it and I've been animating for the past few days now.


Here's two examples of the current work:

The first is the starting scene with Caroo in his prisoner uniform looking all cute and concerned for what's to come:

I think he's looking quite cute. :D

And the next scene is midway through Caroos first rehab session with Warden 55. Who's using a pair of tickler drills on his arches:

Looks like with the way the toe binds work the poor roo can't move his feet away. What a shame for him. >:D


So in total for now I've completed 6 out 21 animations. Only 15 more to go! XD


2: What's Next?

So my real push goal is to try my best to get this animation pack completed by the end of next week. 

I'm finding the animation work pretty time intensive though. At the moment they work out to about 2 hours each so I have 30 hours alone on the animations. I'll be putting some extra hours in this Sunday. 

I can guarantee that at the worst case scenario the animation pack will be released before the month is ended.

Once this new animation pack is released It'll be back onto the Bindmancer and getting to work on the Boss Battle.


Cheers!

- Caroo

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Comments

Anonymous

Looking fantastic so far, tons of work to be done but boy will it look amazing and fun at the end of it all. It's gonna be lovely to see all the stages and all the treatment coming together.