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this is why i think we going to use AI for rendering. so the left is the clean render. with texturing that is far from done, the right is the ai version of the left picture. if you look at the ai version there is no need anymore for normal maps. you can tell the ai to make things asymmetric, get a lot better results on the star right away. and all that in a few minutes. while setting everything up in DAZ to get the result we getting with the AI is going to take me 2 days.


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stoperArt

The question is again, would it produce the same results if you then use the outfit for something? say you need two images, one of your superhero character jumping in the air and looking at the camera, and one of her in profile looking to the side. Would the dress look the same on both? This is a basic pose and it already added some detail on that red stripe that isn't there in the original version.

saphirenishi

lets try it out. once its done ill try different angles and different poses and then putting it through the AI and see if we get the same results. i think the line on the red stripe is there because i told the the AI to make the dress asymmetric, so thats what it did.

FX96

it is undeniable that AI generators are useful and fun, but they will never be your work entirely, in a way if you sculpt and create an outfit in 3d and then render it, it's something you have entirely done yourself. And yes you can obtain a render by giving the right inputs, and that looks cool but you won't have complete control over it. I hope you will at least alternate a bit and give us some original renders natively made in daz, I know it takes a longer time but they are more authentic, for me. In any case, you are very talented, no matter the tool. I still hope you will continue to create some 100% made in daz renders, that I prefer and also your amazing outfits which I love and are the reason I subscribed in the first place :)

saphirenishi

here is something im still struggling with myself, and im not sure what the answer is. you say, AI will never be your work entirely. (i used to agree with that statement, but im not so sure now anymore) if im using marvelous designer or dForce in daz, to create wrinkles in an outfit, did i create the wrinkles or did the program do that? im telling the program what to do, by setting up the physics engine, to get to an end result i want. same as when im using words to setup the AI to get to an end result i want. so using a physics engine is somehow more involved (or more made by me) then when using the ai? to me it sounds like the same thing, only difference is, AI is a lot easier and faster to setup. we can say the same thing when it comes to a render engine. doesnt really matter which one. a render engine spits out images, which you tell it to do by setting up dials and values, thats the language the render engine speaks and understands, and the better you get how to speak that specific langue of that specific render engine, the better and higher quality it will spit out images for you that you want. but doesnt that sound very similar to what we doing now with AI? getting the language down so that the AI we using understands what image we exactly want it to spit out? so, if we saying AI art isnt art made by a person (or we shouldnt be using AI to make art), then where do we draw the line? is using a filter or smart filter in photoshop still ok? i did not make the filter, nor did i create the end result. adobe is implementing AI in all there software now. cant we use any of the new features inside photoshop cause it uses AI? where do we draw the line of what is and isnt ok to do. also, you say, daz renders are more authentic, but think about this (and lets generalize this). we using the G8 or G9 which we didnt create, on an outfit that we didnt create, with props and a light system that we didnt create. rendered with a render engine that is setup up in a way that it pretty much always spits out the same result no matter the settings, compared to an AI image we created with the help of AI. to me, the latter sounds way more involved and more authentic since you created the exact original image you want with the AI, instead of being stuck on the daz content you own alongside thousands of other daz users which will create the same image you did by using that same content. its a difficult one, but i dont think keeping things 100% daz is the way to go (which i actually never did, i have been using different 3d applications in combination with DAZ for decades now). art and artists are always evolving and as soon as either one stands still creativity will die. making art is about improving yourself, making things you can be proud of, showing of, be excited about what you do or make. to me part of the fun is learning new stuff, new technology, new technics, just to see how i can improve what im doing.