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Good day to you, we have some more dreaming to do.

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Wiki Page Here.

Current version

  • [Kritical]DreamsOfSurrender_1e

Files to update

  • [Kritical]CombiStock1a (DoS unrelated hotfix)

MAKE ABSOLUTELY CERTAIN to delete old versions when updating. Yes, its caps-lock serious.


New Features

Imposing Presence - Dominants with impressive physique will find their orders more readily obeyed. Lowers the sub´s skill requirements for lock-ins. Scaling by up to three point reduction based of dominant´s fitness skill (5+/7+/9+). Only the higher applies.

Devil´s Tongue - Dominant´s gifted with the gift of gab will find their orders more readily obeyed. Lowers the sub´s skill requirements for lock-ins. Scaling by up to three point reduction based of dominant´s charisma skill (5+/7+/9+). Only the higher applies.

Guilty Conscience - Sims that are now Punishment Due will slowly lose their sub skill when unpunished. While this isnt as dangerous on higher levels, be careful with letting your subs disobey when they are less experienced. You can minimize the danger by not training novice subs with high level Dom interactions. Or getting Dominance to level 10, as you cant fail interactions then.

Contract Signing - The governing skill to convince other sims to enter into a sub contract has been changed. It now scales off Charisma, with the secondary requirement of having at least 3 skill levels in the Dominance skill.

Once a sim is eligible to be convinced, they enter into a contract signing with the Dominant. The Dom can add clauses to the contract that either modify the training in some way, modify the bahavior of the sub or give out special abilities. Right now the Dom is capable of adding three clauses maximum, scaling off the Dominance skill (3/6/9). The available clauses right now are-

  • Training Focus: Masochism - Increases the speed of acquiring the Masochist trait. 
  • Training Focus: Humiliation - Increases the speed of acquiring the Humiliation Slut trait.
  • Training Focus: Cum - Increases the speed of acquiring the Cum Lover trait.
  • Scheduled Punishment - The sub enters the "Punishment Due" mood automatically every 12 hours. 
  • Guarateed Use - The sub has to be of service to the dom in some way every 6 hours. The sub starts at level 3 in return. Tracks the interactions directly on the Dom->sub (like Inspection for example). Every time you use one, the timer resets. If unattended for 6+ hours, sub receives a debuff until the situation is remedied.
  • "Emotional Support" - New ability Provide "Emotinal Support" is gained by the sub.

Purchase Pool - You can now decide who will show up for contract sale- no more randomly generated sims. Every sim that is not Owned, Dominant or Applicant already is eligible to receive the Applicant trait, as long as they are not instantiated on the lot when accessing the picker. After you add the Applicant trait to the sim, their contract will show up for sale. The picker is found on the SOS card, accessed in the same way the old purchase option was. The picker cant access your library, but should be able to grab all sims in the world. However celebrities are excluded from the regular auction. So are ghosts.

Contract Auction - Purchasing contracts is now done through an auction. To participate, you need to be able to put down a deposit of 10k simoleons- the final auction bid is deducted from it, the rest returned. The auction proceeds as you would expect- random bidding taking place, giving you the option to either keep going (thus increasing the final price) or forfeiting the auction in progress, if the bid has gotten too high for your taste. However if you decide to forfeit, the sub contract is sold to someone else and you lose the option of purchasing it in a future auction. 

Contract Buyback - The sale of trained subs now takes place on the Contract Sale Podium. The pricing for skills / traits stays the same. So does the requirement of at least Submission skill level 5. Simply bring whatever sub whose contract you want to sell off with you to the podium.

Rules Of Conduct - The first way of modifying the autonomy of your sub sims. Currently you can set these rules-

  • Careful Nutrition - The sub can be instructed to only eat from the pet bowl / feeding machine (if they qualify to use it).
  • Simpler Times - The sub can be instructed to not use the phone, computer or TV.
  • In Shape And Happy - The sub can be instructed to focus on working out.

Punishment Debuffs - Depending on the type of the punishment, the sub will get a moderate debuff for 4 hours. They might have deserved it, but that doesnt make it sting any less.


New Integrations

  • Contract Sale Podium - Used to access the contract auction functionality. Recommended to place on a community lot of your choice. Works best on lots with a lot of traffic but minimum celebrities.

New Interactions

  • Emotional Support - Enables the sub to help remove negative moods from the Dominant. Reduces the duration of Angry/Uncomfortable/Sad/Stressed/Embarrassed moods by a very large amount, but has 36 hour cooldown.
  • Etiquette Training - Entry level interaction to teach the sub proper manners.
  • Order To Piss - Humiliating social training interaction available to novice Doms. 
  • Order To Masturbate - Social training interaction for novice Doms that slowly trains sexpertise as well.


Changes / Fixes

Bestow Collar has been removed and replaced by the contract signing mechanic. Purchased contracts cannot be modified this way.

The old purchasing & selling interactions were replaced by the auction and turned into a cheat. No longer supported.

Dom interactions should now prefer standing initiation as oppposed to sitting down when seating is nearby.

Fixed some rewards targetting the wrong sim.

Stand & Carry & Spank can now be used as a punishment interaction when relevant. - Punishment interaction does not require Dom skill level, but doesnt train special qualities.

Golden Shower can now be used as a punishment interaction when relevant. - Punishment interaction does not require Dom skill level, but doesnt train special qualities.

Lock-ins no longer check against the Dom skill cooldown.

Dom skill cooldown slightly increased.

Improved interaction sorting.

Redid the social interaction training sequence for more reliability.

General rebalance of skillgains on socials and lockins- first five levels should be much easier.


Caveats

Sometimes the NPCs whose contract you just purchased seemingly disappear after you leave CAS. No worries, they still get the owned trait and everything- just invite them over to your place if you want to transfer them to the household.

When I am using icons from the game, I have no indication as to what icon comes in what pack. So if you see a missing icon somewhere (the white llama fallback icon, you know when you´ll see it), let me know- means its not basegame(and you dont have the pack it comes from) and I need to replace it.

Modifying the interaction autonomy is pretty annoying to do as there are a lot of interactions to consider. If I missed any relevant to your current rule, let me know what interaction and the context of it (the object its on for example) so that I can add it to the relevant filter.

Idle animations that include checking the phone will still play even when the rule is active. Couldnt find a way to filter that yet.

The rules are autonomy modifiers, you can still direct the sim to do whatever.

---

If you´ve read all of that, you are the MVP. Fairly big update this time. Well, about three weeks of work all in all. So to keep at least this brief- it has gotten way past of what I can playtest in regular play, so please keep your eyes open for any issues and report them in detail. Thank you.

Next release in a few days. Have fun.

This time for comments, let me hear what social interaction (so, something that works similarly to the Inspection for example) would you like to see implemented the most right now.

Files

Comments

Anonymous

I love the changes. Can't wait to play. it would be nice, if you could ad to the Rules of Conduct the possibility to disallow the use of Furniter. It is disturbing that the subs sit next to the dom instead of sitting on the ground ^^.

Anonymous

Fantastic. I'm an MVP 😏 Thanks for the update, Kritical. Can't wait to try

comprehensive galaxy

These changes are awesome I love the new contract system and interactions like order to masturbate. For new interactions maybe something like order to have sex with someone else, or mundane servitude stuff like cleaning or cooking? I've been using littlemssam's ask to cook mod for that sort of thing but it would be nice to have it affect sub experience.

comprehensive galaxy

Really minor but making the diffuse & specular blank on the collar logic item would be awesome, right now it still has the eyeball ring texture and that shows up on some cas cc. Would also be cool if sex interactions when subs are in restraint items supported fem doms with strapons. Right now if I try to initiate it the fem dom just does the confused wave where they can't get to a location.

KrNC

I am fairly sure order to cook / clean is somewhere in my notes. But its not in the high priority bucket right now.

KrNC

Ill look into removing it for the next update. As far as the sex interactions, I think you are trying to use WW interaction on my interactions- that aint going to work.

xpsfm

Great update. Especially like the masturbation animation. Considering the White Llama symbol: I see it for the Training point. I don't have Growing Together and Horse Ranch plus a few of the smaller DLC and no stupid sets. Some minor question...I have a pee override which turns the colour in slightly yellowish. But seems your animation doesn't use a ressource which is affected by this override. Or does it override the override? I mean this one here: https://www.loverslab.com/files/file/16075-yellow-stream/

KrNC

Training point? Anyway I use the default game particle effect. I have no idea how that mod works, so I cant really help you there.

Anonymous

Great Mod, great update. Since you asked about the Icons, I too get white Lamas. (Interaction: Training and Misc) and also for the modlet (Rule no careful nutrition). I dont have a lot of the dlc.^^ but it really is just a very minor issue

KrNC

Why would you post a technical issue in the comments on a month old post when you can just directly message me? Please send me a message with with a situation under which I can try to replicate the issue. Most importantly the actual names of the interactions you are missing and the skill levels it happens at. Thank you.