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Hey, even more adventures on the horizon.

Download Here.

Wiki Page Here.

Warning, lots of text heading your way-

New Features-

New Home - Integrated objects have been moved from the Decorations:Sculptures category to the Activities:Knowledge category for easy time finding them. They also have "(i)" in their names now for increased searchability.

Interaction Special Quality - Some interactions will now have color coding (seen on the pie menu options). These colors indicate that the interaction not only trains sub/Dom skill but also trains specific qualities in the sub. After doing sufficient training in a given category, your sub will obtain the associated trait.

Red - Masochist

Yellow - Humiliation Addict

Grey - Cum Lover

For now, these traits increase sale value (+3500 per trait) and have some minor effects (Humiliation addict blocks embarrassed mood). This might be expanded in future.

Types of integrated interactions

Paired - Both Dom and sub participate, each interaction requires certain sub level to be available. Once activated, it checks against the Dominant skill to see the outcome. Success / Fail rewards different skill gain and can sometimes result in different animations.

Lock-in - The Dom locks the sub inside of a device, where they will stay until let out by the Dom. Like the paired interactions, these need certain sub level to be available but unlike them, these cannot fail. Rewarding small skill gain for the Dom and a constant trickle of sub skill to the sub. Note that the sub cant get out of the device on their own and has to be let out by the Dom. Substitute for Wicked Whims interactions where available.

Voluntary - subs of sufficient level(usually 5+) can be directed to perform some interactions on their own without direct Dom instruction. These are usually good for training sexpertise and submission etc.

Integrated Objects & Interactions type

Mystery Box (Lock-in) - Simple lock-in with very low difficulty.

Vibration Restrain System (Lock-in) - Simple lock-in with low difficulty.

Deepthroat Trainer (Paired) - Includes basic oral training and more advanced deepthroat training. Different animations for success / failure. Once the sub is competent enough, they can train on it by themselves for a Sexpertise boost.

Deepthroat Trainer (Voluntary) - Trained subs can use the trainer to sharpen their oral skills and more experienced subs can master their deepthroating skills here.

Discreet Cage (Lock-in) -  Simple lock-in with very low difficulty.

Feeding Machine (Paired) - Best way to train your subs to become cum lovers and acquire the related trait. Different animations for success / failure.

Feeding Machine (Voluntary) - Once a sub becomes trained and possess the Cum Lover trait, they can use this device to satisfy their hunger. Subs without this trait will refuse to voluntarily partake ... although maybe if they are hungry enough, something might change.

Pet Bowl (Voluntary) - The sub trait is now required to use this- refills hunger motive and adds a small amount of Submission experience.

Floor Stock (Lock-in) - Simple lock-in with very low difficulty.

Spanking Bench (Paired) - Trained subs will appreciate the maintenance spanking that is available. Same animation for success / fail, but added custom sounds.

Dominance Bed Bottom (Lock-in) - Simple lock-in with very low difficulty. Works on the stacked variant and the bar variant of the cage as well. Cycles between five idle animations on the inside.

Ornate Bondage Post (Lock-in) - Simple lock-in with very low difficulty.


Changes / Fixes-

  • Minor changes to several objects (removed leftover occluders, edited footprints... small quality of life stuff)
  • The dominant cooldown is now visible as a buff, so that you dont have to guess when its up.
  • Tweaked Inspect animations.
  • The Collar Logic misc item now has icon for men as well, so that you can actually find it in CAS. If you still cant see it, you have to clear your thumbnails cache.
  • Integrated collars now have a small (i) on their CAS icon, first swatch, to find them quicker. Again, if you see no change, clear your thumbnail cache.

Caveats

  • For my advanced objects, the old interactions will be hidden (turned into cheats). You can access them by shift clicking the object in question and accessing the legacy pie category. 
  • If you cannot see an interaction on an integrated device, it means none of your Sims has the prerequisite sub skill to qualify for it. Altenatively, all you subs capable of using it are already using something else. Check out the item description, I will add an indicator as to how difficult an object is to use.
  • Animators that use my WW objects will have to do a small update to their animation files, so you might temporarily lose access to some of their animations (on the integrated objects). Necessary internal changes, apologies.
  • While lock-ins persist on saving / loading the game, none of the interactions persist on leaving the lot.
  • If for some reason the objects interactions get interrupted (going into CAS and back for example), the object might get stuck in the wrong state, making it unusable. There is a cheat interaction called "Debug State Reset" directly on the objects to fix this.

Packages to update (+new WWid for animators, regular users ignore) - DONT FORGET TO DELETE THE OLD VERSIONS FROM YOUR MOD FOLDER

[Kritical]BondageBag1c (9445709252881364498)

[Kritical]DeepthroatTrainer1a (16020416430958985976)

[Kritical]DiscreetCage1b  (17429647217687589166)

[Kritical]FeedingMachine1e  (12294053308672320334)

[Kritical]FloorStock1a (16256327213513340879)

[Kritical]MysteryBox1a (11388429000369189888)

[Kritical]OrnateBondagePost1a  (9906786075919788416)

[Kritical]SpankingBench1a (11069613840527997306)

[Kritical]vibrationRestraintSystem1a (16168233390918159582)

[Kritical]WedgeCross1a (10795967237938642926)

[Kritical]workingPetBowl1g (16020416430958985976)

[Kritical]BarSlaveCage1d

[Kritical]DominanceBed1c

[Kritical]b&p-collars1c

[Kritical]b&p-wordCollars2c

[Kritical]WorkingShockCollar1c

[Kritical]trainingModuleAugustus1c

[Kritical]SubsOnDemandService1b

[Kritical]AnimationSet13a

[Kritical]AnimationSet4a

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Hopefully you will enjoy this, took some doing. One thing I had to hold off on (and I want to implement) are interactions that become available once a lock-in is engaged. For example locking a sim into a pillory and be able to spank them if you desire without having to let them out first. I kind of know how to do it the crappy way (like I did for my arcades) but I would like to do it properly, so thats on my R&D list for next month, along with several other features + more integrated objects and training interactions. I told you not to expect everything to be converted at once and I meant it :) Lock-ins are relatively fast, but paired stuff with custom logic takes a few hours + more time for new animations where necessary.

Anyway go playtest, I am sure there is stuff to tweak. Hopefully I uploaded everything, its a real mess to deal with this many files. Next release probably around Friday.

Files

Comments

Anonymous

The b&p-collars1c and b&p-wordCollars2c dosen't work for man.

Anonymous

Please, please consider making something more than the shock collar workable on the male model.

KrNC

You can use whatever you want if you also equip the collar logic ring item. I dont make male clothing. Never did, likely never will.

KrNC

Read my response to Dan below, it should help with wearing something you find approriate.