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Poll about the audio track

  • Track 1 (default) 19
  • Track 2 7
  • 2023-12-16
  • 26 votes
{'title': 'Poll about the audio track', 'choices': [{'text': 'Track 1 (default)', 'votes': 19}, {'text': 'Track 2', 'votes': 7}], 'closes_at': None, 'created_at': datetime.datetime(2023, 12, 16, 4, 48, 55, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 26}

Content

Hi. The Galactic Limit 2 release contained two audio tracks. Both tracks are identical except for the cumflation sound effects, both in the main animation and in the bonus animation. You can select them in your media player.
Which cumflation sound effects do you prefer?
Also, do you have any particular reason for your preference?

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Comments

IBT

Well, it's been ~4 days that this poll has been up already, so I think I can comment on it (safely) without pulling a big foot on anyone's preferences. Currently, as I’m writing this, there are 25 votes and the ratio of Track 1 vs Track 2 stands @ 19 and 6 votes, respectively. What I find mildly surprising is that no one else has commented on why they prefer the audio Track that they do. So let’s have a little behind the scenes fun here, shall we? I was working with Lerico213 on choices for sound design (so offering opinions/options, critiquing and approving work … you know, QA stuff) and the question came up … what sound did we (Hold and I) want for the cumflation? I was thinking about the question from a standpoint of First Principles: • Where was the camera located in relation to the audio sound? • What “action” would be producing the cumflation sound? • Should the cumflation sound be biological or mechanical? • Should the cumflation sound by “biased” towards the male or the female side of what was happening on screen? So I put those questions together (more or less just like that) and put my line of reasoning to Lerico213 for validation (and sound library check) to try and find something appropriate that would work. We actually made Track 2 first … because it was the “male sound” of orgasmic contractions pumping out cum in ropes and spurts. Anyone with personal experience of (real) male orgasms already knows that cum doesn’t flow out in a steady stream at a more or less constant pressure (like a garden hose turned on, or like a stream of urine being emptied out of the bladder). Instead, male orgasms happen in spurts, producing “ropes” of seminal fluids, as a result of muscular contractions “pumping” that seminal fluid out. From a First Principles perspective then, what was needed was basically a “heartbeat” type sound of muscular contractions, pumping rope after rope of cum into Valeriya in (simulated) male orgasmic spurts, in order to cumflate her. However, since the male was being simulated (in this instance) by a high tech mechanical system, we also needed to have a hydraulic accumulator pressurization sound underlying the duration of the male orgasm during cumflations. So the mechanical system would pressurize with (simulated) seminal fluids and then the penis toy on the piston rod would convert that constant pressure from a continuous flow (mechanical) into an orgasmic contractions in spurts flow (biological) to complete the immersion factor of the simulation that Valeriya was using for training purposes (yes, we were thinking "that deeply" about what we were doing). When Lerico213 and I got done with crafting the sound for what ultimately became Track 2, we were both VERY PLEASED with the results, because the sound design simply “made too much sense” as the way things ought to be done (as far as sound design is concerned). When Hold heard the sound that appears in Track 2, there was a difference of opinion and perspective. Hold believed that the “traditional” option for cumflation of using a fluid flow sound effect was needed, because that is what everyone has become habituated to as the expectation. Hold wanted a fluid flow sound effect (for the cum pouring inside Valeriya) rather than a heartbeat sound effect (for the male orgasmic contractions pumping all that cum into Valeriya) because that’s what was expected ... because that’s what everyone else has been doing up until now (“don't rock the boat”). Note that this difference of perspective on the question of “what should a cumflation sound like?” has parallels to the “Poll about bulges” question back on 23 Mar 2023 that received 133 votes in total … except this time the question is about sound design rather than visuals, posing and animation. https://www.patreon.com/posts/poll-about-80435236 Hold was of the opinion that the audience would not accept a “non-traditional” cumflation sound suggesting and supporting male orgasmic contractions (basically a modulated and modified heartbeat) pumping cum into a female to cumflate her … and insisted that Lerico213 and I create a fluid flow sound effect to more closely match expectations and “tradition” for what cumflation ought to sound like. We came up with the sound effect that you can hear in Track 1, but then we had two audio tracks … which were we going to use for the final release? Hold wanted what became Track 1 … because, tradition, basically. I wanted what became Track 2 … because, First Principles, and tradition isn’t always “right” (per se). The final compromise that we settled upon was to include two audio tracks with the video release, so that people could choose, for themselves, which sound design they preferred. My personal preference was (and still is) for Track 2, because for me it’s more “immersive and realistic” to put the cumflation sound focus on the male orgasm “delivering” the cumflation effect, rather than putting the sound focus onto the female “receiving” the cumflation effect, in context with the camera view of the action. That subtle shift in sound design then makes the cumflation more of a “cooperative sex act” (because the male gets his due as a participant while the female gets filled up) rather than being an entirely one sided “female ONLY focus” in the sound design for this particular fetish. And just to be clear, if anyone is curious about the contours of my perspective on this question … if the camera is CLOSE to the female being cumflated, then I’m of the opinion that a fluid flow sound (such as Track 1) is perfectly appropriate, because from the perspective of the visuals the view is “close enough” to be able to HEAR that kind of fluid flow going on inside the female during an internal cumflation. BUT … if the camera is FAR AWAY from the female being cumflated (showing a full body perspective or otherwise focusing anywhere other than the female’s expanding abdomen), then contextually a fluid flow sound effect is inappropriate … and a “male orgasmic contractions” type of sound effect should be used instead (such as Track 2, here). My reasoning for this distinction, based on context rather than angling for an exclusive “always this, never that” approach, is that it all depends on where the camera is focusing on the action and where the camera is located in space relative to that action. The sound design needs to match the “spatial sense” of the visuals in the camera in order to deliver an immersive experience that the audience can most easily sympathize with (and ideally “self insert” as one of the participants if they’re so inclined to take things to that level). That means that if the camera is positioned “a reasonable distance” from the female as she’s being cumflated, the camera shouldn’t be “hearing” sounds produced internally inside the female’s body all that loudly/clearly, simply due to to distance (if nothing else). If the camera is doing a close up on a cumflation, especially if the expanding abdomen is the focal point of the camera’s view at close range, then a fluid flow sound is perfectly appropriate (and indeed welcome!) since that would be supportive of the visuals and immersive for the audience … but those conditions do not (or at least, should not) hold and be replicated when the camera is moved a few meters away across the room (or pulled even further back for really long shot views that put the scene in a broader context). I’m honestly surprised to see that Track 2 has received as few votes as it has (6 out of 25 as I’m writing this), but then it’s also “not that surprising” of a result. Audiences for Size Fetish Fantasy 3DX have been … conditioned … to accept the fluid flow sound effect as the “correct” choice for cumflation, to the point where the Conventional Wisdom™ about the question has hardened. We’ve almost reached a point in expectations where doing anything other than a fluid flow sound effect is considered “wrong” simply because no one else is doing it (gotta Go With The Flow™ man…). What I find funny about that perspective is that it’s the same one that turns females into “empty bags of rubber shrink wrap cling film” when pushing excessively large penetrations into them (especially by Size Difference tagged males!). Anything and EVERYTHING deforms to “get out of the way” of an invading erection, with no respect paid (not even lip service) to basic human(oid) anatomy. Bulges push through rigid bones (such as the rib cage, spine and jaws) as if those bones were made of rubbery cartilage that can be shoved aside all too easily. Skin stretches like shrink wrap cling film in cartoonish ways to highlight the outline of the erection underneath, regardless of the absurdity involved. YES, the computer software “allows” these things to be done visually with relative ease (just deform the external mesh of the body models, DONE) … but just because something CAN be done, doesn’t mean that it SHOULD … or that it is necessarily WISE to perpetuate those particular practices “just because you can” in 3DX porn. This is why I consider that what Hold (and I, and friends) “do” in Hold’s release products ought to be at least Reality Adjacent™ with the Size Fetish Fantasy elements, rather than going off the deep end into gonzo cartoon land silliness just for the sake of shock value and extremism (and because doing things more realistically is much more complicated and WAY HARDER!). This is why the abdominal bulges “work” the way they do in what Hold produces and releases. We at least TRY to be respectful of basic human(oid) anatomy, even when "exceeding" what REAL human(oid) anatomy ought to be capable of supporting. It’s also why I figured that there would be a few people (besides myself) who would recognize and value the difference between the “traditional” cumflation sound effect (Track 1) and what I believe to be the more contextually immersive and appropriate(!) cumflation sound effect (Track 2) … and I’m pleased to see that I’m not entirely alone in that perception. “In every revolution, there is one man with a vision!” - James T Kirk to Spock in the episode Mirror, Mirror Your mileage may vary, of course. ^_~