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Cuties!! 

We have a new game for you to play :D 

It's still just a demo, but pretty much a full level with a lewd scene towards the end ;) 

Still lots to work on, but should give you a good understanding of what the full game would be about. Wonderful pixel art done by @noscium 

WASD or arrows to move. 'J' or 'E' to melee attack. 'K' or 'Q' for range attack. 'Z' or 'U' and a movement direction is a dodge. 'R' resets, and you can hold 'esc' to close the game out I think. 

Give us your Feedback! How's the combat, movement feel good? Anything at all, we wanna hear it. 

A few known bugs, but nothing game breaking, so let us know those too! 

Looking forward to making more cool new things to show all of you soon!! 

 - HP 

Files

Comments

CarameLatte

Movement left and right feels good with the matching sprites. Combat less so with the long still frame of being stuck in place after a shot or melee attack. Could do with being a lot more snappy, considering the enemies do not flinch enough to warrant the delay. Could do with more Invincible frames, you can very easily get stunlocked in pits and die. The dodge feels great to use, all her other actions could do with feeling as smooth and instant as that. Key bindings could do with better placement for those that use arrow keys for movement. Such as Z: Shoot X:Jump C:Melee LShift:Dodge and F:Dance. One bug i found but couldn't replicate while jumping, I sort of bounced off a corner of a platform and got locked in the falling animation, BUT attacking/dodging gets you out of it.

HotPinkGames

Awesome feedback! Wanted to have the attacks take a while so you have to think about when using them, but maybe over did it. There are some ways to cancel the lag, but maybe too advanced for a demo hehe. Was deff wondering best way for arrow key users, so good to know. Also trying to keep it one hand friendly LOL. Pretty sure I know that bug, and that's they way to get around it currently, but will hope to fix if it causes more issues!

CarameLatte

I think then the enemies could do with a telegraphed attack then, as they just move towards player, unlike the bun girl which does have a wind up attack. (Bun girl does have the issue of getting two/three hits in on one jump if you cannot get the dodge before taking damage again) As well as an extra frame or two for the succubus' recovery animation after attack. It might be better if for the shot attack the delay is at the start of the attack than at the end, to make it feel like there is more impact to shooting. So like she has a wind up animation of lining up her finger as her arm goes behind her head to shoot rather than an instant shot. Tail attack just needs one or two more frames to fill out the space between the end of the attack and idle sprite. Also it might be too strong to be able to dodge cancel the after attack delay so quickly.

Anonymous

Hey, just recently tried the demo and I completely agree with Carame's comment regarding the proposal to change the key bindings to Z, X, C and also talking about the flow of the game feeling a little unfair at times when you have a delay after making an attack. Another thing I noticed is that if the bunny girl hits you while in her jump animation, you can get hit more than once (receiving a lot of damage) while being unable to move because you´re still stunlocked (making it really hard to get away). This probably could happen with other enemies but I´m not so sure. I think this could be easily avoided if you had a few seconds of inmunity after being hit, I also think this could deal with the problem of getting stuck if you fall into a pit. I also found a bug that if you press X to activate the lewd scene and you immediately move around, the scene gets cancelled and you are stuck in one frame while still being able to move around. But so far, I´ve loved the demo!

HotPinkGames

Awesome feedback and thanks for this! Will for sure allow custom key binding at some point, but not this month. Already reworked a lot of the combat flow making attacks quicker, buffered inputs, and extra invincibility after getting hit. Haven't caught that bug yet, so I will look into it!!

Waifudabadoo

i played the demo, and loved the bunny girl boss hehe ^^ also, will we get a new demo every month ?

HotPinkGames

It might not be every month, but that's kinda the goal! We want to make sure there is a good chunk of new content each month. We do have a build with newer enemies then this one, and some reworked combat. Next update will be really big with like 5 more enemies and new level design. Expect that in a few weeks ;)

Waifudabadoo

i see, i am very hyped , this is my type of game ^^ do you plan to give an animation to the enemies as reverse sex attack in the future? because they all have potential for that and it would be very cute, like the cowgirl giving a boobjob sex move or the bunny using a footjob as sex move OwO i will wait all the time needed if you plan to do that too !

HotPinkGames

Very cool idea!! But only one sex anim per enemy is currently planned. Each enemy will have different ways to trigger their sexy time, and they will all be very different so I hope you look forward to that!

Waifudabadoo

ooofff ok xD , i will sure still trigger all the enemies to get the sexy time, keep the great work, i am loving your OC's design, that pixel artist is also incredible, really my type, i followed him on twitter too =D

Anonymous

Loved the demo and especially love the character design - any plans to add any "game over" content?

HotPinkGames

Thanks for the kind words! Not the type of game we are trying to make. All the lewd scenes will be "earned" ;)