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Here's a bit more specifics on what I changed to the mesh this time aside from adding the cheek fur. I made the edgloops from the arm flow into her chest a bit better because her arm was getting super pinched when I sculpted and it was just a bit of a mess with some loops flowing over the breast, some flowing down the torso, ect. Now most of the front arm loops flow directing into her breast and it forms more of an armpit shape at the base of the arm.

I simplified some loops on her back and head; similar to the arm its making more of a simple single flow rather than a bunch of loops in a small space going in different directions. There's also some minor reductions to her face loops and nose/ear shapes to hold the silhouette better.

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