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Oi, and here is yet another update. Things are moving quickly on this project for now xD

Changelog:

- SSPT is now enabled again and has a setting
- added minimum ambient light
- removed accidental purkinje effect
- tweaked SSAO
- fixed exposure darkening too much after rendering hitches
- added support for labPBR Texture AO
- improved emission color consistency between lit and shaded areas
- tweaked emission colors
- adjusted SVGF filter
- fixed artifacts with noncubic emitters (eg. torches), may hurt performance in GPU bound scenarios due to requiring relatively expensive LPV-interpolation
- added support for a variety of emitters (including 1.17 ones)
- added setting for concrete powder emission
- fixed underwater fogging
- ninja fix: nvidia was broken on the first upload
- ninja fix 2: fixed missing texture ao setting
- ninja fix 3: fixed fireflies caused by noncubics

Hope you enjoy this update :)

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