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Oi,

the update I talked about in this months devblog is finally here.

Please note that both the irradiance cache and the fog irradiance volume are work in progress, the latter especially.

The irradiance cache for the scene lighting is enabled by default as it has much less issues than the fog irradiance volume, which in turn is disabled by default. Both can be configured in the shaderpack settings under Lighting -> Irradiance Cache. The distance of those two elements is currently limited to a volume of 64x64x64 blocks around the player, but I intend to make this configurable in the future.

Full Changelog:

- removed translucent objects (stained glass and such) from the voxel volume until they are supported properly
- adjusted tonemap and sun path rotation
- added irradiance cache
- added fog irradiance volume

Enjoy the fancy new features :)

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