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What one truly wants...

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I didn't intend to make a magic system that judges you, but I might have made a magic system that judges you.

If a video game were made that was inspired by this magic system, I would imagine it being one of two things.

Option A - A game in which, mostly, you intuitively obtain new skills based on your actions in the game. These would based on common actions, quest choices, and various other things you might do in the game. Less moral choices, and more "oh, you're a sneaky sneak who is sneaky, and makes sneaky choices? You can supernaturally blend into shadows now."

Option B - You can either save the puppy orphanage, or demolish it yourself. Which option you choose gives you good or evil points. Huzzah.

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Platus

Sounds like Ashley is ashamed about her interests and is projecting those feelings onto her magic. Maybe if she learned to be more comfortable with her interests and more trusting of her friends, she would see more upsides to her magic and so would learn more useful spells?

Some Ed

When I first read this, I was too distracted by the first thought that came to my mind. Thank you John Trauger for posting it for me. :) But having thought about it more, I think most magic systems judge their users. The magic of Krynn doesn't just judge you, but expects you to color-code your wardrobe based on your life choices. ... I feel like I should be able to make a long list here, but I am blanking on the niggling details needed to make the rest of the list comprehensible. Yours doesn't seem to make moral judgements about its users, which feels overall rare. It just attempts to understand its casters, and fails badly much of the time in hilarious ways. But it's been evident that it does this since it's been shown to have a flair for the dramatic.