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Lodge... Ick?

Commentary

Dan is unavailable to comment on this comic. He is presently making sure there is enough blueberry fruit spread in his secret underground safe room.

For reasons.

He did, however, leave the following notes:

"I'm not sure what is being added to the peanut butter and chocolate. Metaphorically, I mean. This is clearly referencing Mario Bros. It's just I describe the combining of things as 'peanut butter and chocolate' (as one does), and, like... It's done. What do you call a third thing? I guess it could be a cake.

Right. At this point, it's a peanut butter and chocolate cake."

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Comments

DragonSkin12

I'm surprised she didn't hit herself in the face with how big her breasts have gotten

Foradain

Many game designers choose to limit how much gainaxing is permitted in their games. *sage nod*

coredumperror

I mean, they're still nowhere near Magic Level 5-size, as we saw during the part with that annoyingly prudish monk.

Emtu

The wings actually flapping in the second panel would have been awesome, even if it wasn't something she could voluntarily control.

J. Jenny Jameson

I know this isn't a specific reference, but I believe that Fable didn't have any jump mechanic whatsoever. Marrowind though, had a joke spell that allowed you to jump a mile into the sky. You inevitably died from fall damage, but it was funny. Especially how you get it from a wizard who randomly falls to his death out of nowhere.

ZekeStaright

A Fridge! You put a Reese's in a fridge to make it better. This is the fridge.

Anonymous

Okay. Now I'm wondering what kind of movement mechanic being "devil" aligned gives you...

Dan Curtis

After it is frozen, cover it in granulated sugar and brulee it with a small cooking butane torch.

Some Ed

It gave her a frickin prehensile tail. That's probably at least usable in combat. Why would it need to also give her a movement mechanic?

Some Ed

If I recall correctly, in Daggerfall, the stealthiest movement option I found was to hop around. The hop itself was less stealthy than taking a step at the same movement speed you're hopping with, but you covered more distance before you made any noise again. Since the stealth check was made multiple times over the amount of time you'd be in the air (especially with a jump spell active and / or high jump skill), this amounted in a lower overall chance to be detected. (To give some arbitrary math for this, say it's a 1% chance to be noticed each stealth check while walking, and a 2% chance to be noticed when leaping into the air. If you cover enough space while in the air to have a 0% chance for missing stealth for just two checks, that's a win, as three 1% checks is a 2.9701% chance for missing stealth, versus 2%. IIRC, one needed to have decent stealth before that becomes viable, but I usually had enough before leaving the first dungeon, unless I was just proceeding directly to the exit due to having a non-combat build.) Is that where this is going?