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"Not to shame your interests, miss, but now we've got march these blokes back to town, fill out paperwork... It all would've been so much simpler if you stabbed them!"

"Wouldn't you have to arrest me, then?"

"For sparing me paperwork?! You must think me some sort of monster!"

Commentary

"Renown" matters in Fable games, because you've got to be well known for people to give you certain quests.

Which, honestly, isn't a terrible idea. I like the idea of a character having to build a reputation, and given that most quests in Fable games are completed with violence, getting XP from defeating enemies and renown from quests wasn't a bad system.

Getting gold, meanwhile, was quite odd. Defeated enemies dropping items was decided to be unrealistic at some point, which could have been a fair point if more of the enemies were monsters lacking in pockets. Given all the bandits and vaguely humanoid monsters wearing trousers, however, it seems like you should have been able to get at least some gold that way.

Instead, the player was expected to do job mini games in which they could potentially earn significantly more gold than the businesses could ever possibly earn as a result of their work.

Because realism.

One was, however, unlikely to do odd jobs for long. As mentioned, there was another way to make fat gold, and in Fable 2, it could easily make gold no object whatsoever for you.

And with that, and the mention of potions, we have reached the actual specific Fable nonsense that inspired this storyline...

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Comments

Anonymous

Yeah, she needs to get some more XP quickly. So we can see her level up again and improve her...stats. Yes, her stats. <_< >_>

Stephen Gilberg

Maybe they should've called it "Foible."

Anonymous

'"Renown" matters in Fable games, because you've got to be well known for people to give you certain questions.' Pretty sure you mean "quests" there, Dan? At least a commentary should be easy to edit.

egscomics

Typo what typo I've edited it I mean it never existed you're a typo (thanks)

Matt R

Landlord Susan's going to be a babe

Prof Sai

Honestly I'm a little scared of what she may end up looking like at level 5.

Chordat

Ah, real estate. I wonder how she'll react to the alignment system (well, the purity/corruption axis anyway) being integrated into it? Setting rent and store prices low encourages in-game economic growth, which both gets you more money and opens more options in shops in the long term, such as those XP potions.

coredumperror

Susans expressions on this page are fantastic.

Tasel

Anyone else reminded of this from undertale? "What's EXP? It's an acronym. It stands for "execution points." A way of quantifying the pain you have inflicted on others. When you kill someone, your EXP increases." - Sans in Last Corridor.... And good thing she's not getting any LV/LOVE "When you have enough EXP, your LOVE increases. LOVE, too, is an acronym. It stands for "Level of Violence." A way of measuring someone's capacity to hurt. The more you kill, the easier it becomes to distance yourself. The more you distance yourself, the less you will hurt. The more easily you can bring yourself to hurt others". - Sans in Last Corridor

Paul Lenoue

How many XP for killing the narrator?

gaybunny

This doesn't seem like the right kind of arc to show off a heavy Susan, but I've been wrong before. What I'm really interested in seeing is how she's going to apply timestop to gaming the landlording system. Or the pies.

Anonymous

Like Sir Robin's minstrels? "And there was much rejoicing."

Thisguy

This is why I love tabletop D&D. XP is given at discretion of DM, you'll always get xp for completing missions and defeating enemies. But how you do that is up to you. Players can get bonus xp for good roleplay, you can even give xp to other players for good roleplay. I even get bonus XP for writing up a diary for my character, summarising each session, and posing it on our forum.

Some Ed

Unless you have a hack-n-slash DM, in which case you can entirely derail their game by using diplomacy instead of martial arts to finish quests.