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Greetings users! ive been working on completing the main hud a bit and now works with the final design of the main hud, also working indexing the "bag menu" to the hud and making it work.

for now the bag menu works sending the player to a different map that plays the animations, but there is the issue to make the engine "remember" the last location before teleporting the player to that map, so there will not be the issue to do it manually in each map X_X, if this doesnt work or i see that is too complex i will have to do it via common events to make it work on each map

also im completing the texts of the "investigation tutorial" in the prologue! for now i wanted to show you this menus

i know the rofuelike elements are a bit confusing for now, but this days ive been exploring a lot of ideas to make it work and i think i found some solutions!

i still dont want to do some spoilers cause some of these elements go with the plot... thats why i havent been toooo clear about it, but i think with this elements you will be able to explore different routes even if you need to reset a run

for now lets say that you will be able to raise a character "corruption" and make him "remember you" with certain object you will get if you meet certian requirements of that character in a previous run, with this you will be able to date another character from the beginning without the fear of losing certain elemente, kinda... like a roguelike! XD

still this elements rely heavily on ingame events and routes, but im gonna try to add dummy events and elements so you can have previews of how its gonna work, in the first builds

for now lets say that we have the main idea of how this game is gonna flow ready, and for now it seems that works all right without being to complex or that, but we will see in future builds! really thanks for your support T_T, i still have an important update about the game and the development! but i want to wait a little more before announcing it XD!

thanks again for your support :D!!

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Greetings from Hillsby 2023 11 12

Comments

Noah

So exciting seeing you work on the game! It’s going to be great :)