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greetings users! to keep you with a better visual of what im working currently i did this pseudo road map, because its more a "creating the interface of the game" road map than the story itself, im working on the story too, but im also mainly working on the mechanics that will make the game work, so for now im more focused on these so here is a list of the things im working on, you can check on these any time to see the progress:

  • Main story:

-prologue------------------------60%

  • Title Screen (0%)

final design-------------completed!

-changelog scene------------------0%

-buttons for patreon and X--------50%

-load/continue scene--------------0% (default for now, planned to have a customized scene)

  • user interface (46%)

final design--------completed!

-day system----------------------100%

-time system----------------------100%

-money system------------------100%

-stamina/sanity/lust system---100%

-status windows-------------------10%

-equipped item window-----------0%

-partner system---------------------0%

  • investigation system (70%)
  • "bag" menu from interface (10%)

final design -----completed!

-journal menu------------------------0%

-item menu---------------------------0% (default for now, planned to have a customized scene)

-map menu--------------------------50%

-perks---------------------------------0%

-outfit preview-----------------------0%

-"spoiler" items----------------------0%

  • "save/load" menu from interface--0% (default for now, planned to have a customized scene)

final design------0% -usign the default system for now

  • perks system linked to bag menu (0%)

final design------0%

  • outfit system (wardrove) (0%)

final design------0%

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itsazombiehk

also XD!! all this systems and ui can be achieved with the game engine itself via the own tools the engine gives you, but my goal is that with future alphas possible users that know how to work with plugins and that my project took their attention maybe can help me to move this "event made" systems to plugins and make the work in the game less confusing, im gonna commission them for this of course, since sometimes i forget things or how i made them function and all that because of all this is made by a loooot of in-game events and with my "dory the fish" memory problems sometimes is really confusing XDDDD also the engine i use for this game is "Rpg maker mv"