A First Live Mode Version + Poll (Patreon)
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Hey there, I hope you’re doing good!
Alex here to share progress updates on our work on the live mode 📝
⭐ Live Mode: A First Playable Version
As I quickly mentioned before, we are working on having a first basic live mode experience on which we will then be building upon. This first version will include:
- 🍎 Needs: Hunger, hygiene, sleep and bathroom
- 💪 Skills: 8 basic skills will be included
- 💬 Conversations between characters to build relationships
- 👨👩👧👦 Perform some interactions as a group
- 💼 Jobs and schools
- 🙏 Wants
- 😭 Emotions
- 🤱 Pregnancy
- 👴 Aging: From babies to elder
- 💀 Death: Dying of old age and dying of hunger
- 🙏 Autonomy: Characters can choose to do some interactions by themselves
- ✨ Various secrets
We’ve made good progress on that already and our goal is to have this first playable version of the live mode ready in the coming months so that we can start testing the live mode as a whole internally, within the team. It will be hugely helpful for us because it will determine if the various secret features and innovations that we want to test are actually fun or if they need changes or improvements. We can’t wait to share more about this and give you sneak peeks of it!
👨💻 Live Mode: Adapting the Gameplay Based on Your Parafolks
In Paralives, every live mode gameplay system will be able to adapt itself based on the unique characteristics of your Parafolks. Us, developers as well as modders will be able to take advantage of that to create interesting gameplay twists that will make your characters feel alive and unique which should create great situations for the players to experience.
To achieve this, Jérémie recently built a system that allows developers and modders to choose conditions that should be evaluated to determine if the player can do X or Y in the game with their characters.
For instance this will allow:
- ⏩ Showing very specific social interactions and conversation options based on the state of the relationship with another character
- ⏩ Offering different interactions on an object in your house based on many things like the life stage of your character, their skills, their job and so on
- ⏩ Choosing what the character autonomy will do based on their current needs and wants, their personality, etc
- ⏩ Playing different character animations based on their skill level, the life stage and even things like the current weather or the memories of your characters
- ⏩ Much, much more
In this early version of Anna’s death system, we have set up a rule so that the character will do the “Death by hunger” interaction if their hunger need is critical. The interface you are seeing in this screenshot is our in-game modding tools.
Here, we have a “Program a video game” interaction and it is set up so that it only becomes available in the interaction menu if you are level 4 or higher in the programming skill and if the needs of your character are not at a critical level.
We’re eager to share more in-game examples of the dynamic gameplay that this system will allow us to do!
📊 Poll: Live Mode Features
Please tell us: which live mode feature that we are currently working on are you most looking forward to learning more about? Vote in the poll below!
Cheers,
Alex