Home Artists Posts Import Register

Downloads

Content

Hello!

For today’s Patreon post, I wanted to showcase some animations that Alice has recently created for our Parafolks. She created a nice video to share these animations with you which you can watch at the top of this Patreon post. ⬆🎥 


The Animations in the Video

  1. Need to pee
  2. Need to eat (hungry)
  3. Laugh - Chuckle
  4. Laugh - Generic
  5. Laugh - Uncomfortable
  6. Laugh - Out loud
  7. Flirty
  8. Flattered
  9. Touched

In our previous Patreon post about animations, Alice shared a look at sitting and exercising animations, locomotion and emotion animations and Anna also explained how she adapts animations to make them work for characters of different heights. The new animations in today’s post are about expressing needs and emotions. This is only a small part of what Parafolks will be able to express and we are looking forward to sharing more info about emotions and needs in Paralives when we make progress on these systems.


The Character Animations We Have So Far

Overall, Alice has already created 172 character animations for Paralives. This is without counting those for the babies and toddlers showcased in last week’s post.

The text is really tiny and we blurred it because there are some secrets in there but here’s what Alice’s list of created animation looks like at the moment:

That’s a lot of animations! Many many more are still to come.


What’s Next for Animations

Here’s what’s to come regarding our work on animations for Paralives. I’m looking forward to sharing our progress on these tasks!

  1. Animations where the character is holding and using items. This can be eating with a fork, mixing ingredients in a bowl with a spoon or speaking on the phone. Alice already created various animations like these but right now, in the game, these animations play without the actual object being in the hands of the character. You can see that in a previous Patreon post where Sebastian is speaking on the phone while dancing but he isn’t actually holding a phone. Jérémie is about to work on the system to attach objects to the characters for specific animations so this should be working soon!
  2. Animations where the character is physically interacting with someone else. This would be hugging, kissing, dancing together or holding a baby. In the past month, Alice created 4 animations where there is physical contact. Soon, we will be working on the systems to integrate these animations which require some thinking: Where do characters meet in the world before performing an animation together? What happens if one of the characters is busy doing something else while the other wants to initiate the animation? How do we make sure that people of different heights animate well together? Regarding that last question, we will surely be using Anna’s procedural animation adaptation tools that I mentioned earlier in this post.
  3. Improve multitasking support for animations and interactions.
  4. Mass production of animations. The previous bullet points are among the last big milestones for animation features we need for Paralives. Once our systems are all in place and working, Alice will be able to accelerate the production of animations for the game and we will be able to showcase more and more of them which will be pretty exciting!


I hope you enjoyed today’s post and don’t hesitate to leave a comment if you have any feedback or questions for Alice!

Cheers,

Alex

EDIT - January 12, 2023: This post is now public, feel free to share it!

Comments

Anna

WOW!!! Please keep building on this! I can see the hunger one being a great reminder instead of us having to look at the needs bar. This all adds so much depth to the game

Sashi

This is so exciting ^-^

S&M Gonzalez

I wonder if there will be paras who are annoyed if they are working on something like a hobby and don’t want to be interrupted. They could give like a side head animation looking at the other para like not now, or shoo them away with their hand. This it could also be a part of a trait too of focused or something.

Cinderelabaiana

This is not good is wholesome OMG how do you do this so natural im literally crying ugly now, thank you Alice :)

Cinderelabaiana

Could you make an animation that occurs by default due to the character's emotion? for example: if a character did a romantic interaction while being flirtatious (assuming this is going to be an emotion in the game) he wouldn't get serious after the interaction ended he would keep winking at the Parafolk he just flirted with even after we put them to make a friendly interaction. I feel like that way the emotions would be more immersive and realistic and less robotic. But this is just an idea.Thx u for your wonderfull job, i love it

Anonymous

Looks great! When is the estimated launch date?

John PT

Still in early development. They do have an idea of an estimated launch date, but for now they are keeping it for themselves given that it may change.

Anonymous

I love these so much !! Fantastic job yall are doin 💜💜

Cinderelabaiana

the touched really touch me,the unconfortable animation with laugh was so human,i love the way you work with the whole body on your animations and how they "speak" with each other the paras get a soul with your art. You are so talented Alice :) i can't stop watching this video as more i see more in love get

Nathalie Carluccio

So great and lovable ❤️😍❤️ this game will be amazing

SketalDaz

I'm still at "Awe!" in how Alice's animation make the parafolks even more believable. "...Where do characters meet in the world before performing an animation together? What happens if one of the characters is busy doing something else while the other wants to initiate the animation? How do we make sure that people of different heights animate well together?..." These type of questions are what make animation, character designing, and programming part art AND part problem solving.