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🏫 Education Brainstorm Recap  (For Patrons only! Please don't share)

Hello everyone, Christine here! As we approach the end of the month, I’m here reporting for my usual duty, which is the recap of our latest community brainstorming. This brainstorming was all about education and, let me tell you, there are a lot of different school systems so thank you to everyone who pitched in whether it was here on Patreon, Discord or Reddit.

Education can be seen as a relatively simple topic when compared to previous brainstorming sessions that touched on so many different aspects. As a team, education presents some challenges so it was a very important brainstorming topic to delve into nonetheless. Here are two of those challenges.

1. As with careers, schools will not be active at launch. This can be a two-edged sword on our end. Of course, we can implement quite a bit of anything at launch because most of the school interactions will take place in a rabbithole. However, if we decide to go towards active schools in a future update (not confirmed and, if implemented, would most likely be optional), we have to make sure that these “invisible” elements can be honoured and turned into fully-fledged gameplay.

2. There are also so many ways to approach education around the world. We want to implement an educational system that everyone will be able to relate to in one way or another. Some countries have homework, others do not. Some countries have school clubs, others do not. The list can go on and on. Our goal is to find the right balance between all of these elements to create fun and meaningful gameplay opportunities.

With that being said, I’m happy to share with you today some the highlights for this brainstorming session. These are not confirmed features, they are simply ideas to look into at the moment.

  • Prior education choices and natural inclinations making it easier for a Para to continue their studies in specific fields
  • Level of education being a requirement for certain careers and jobs
  • Certain field of studies unlocking specific interactions (discuss about X topic, brag about knowledge)
  • Different levels of education (early childhood education, primary education, secondary education, higher education) each with different requirements (homework, admission process, choice of courses)
  • Different types of school systems: public, private, maybe home / online school or even boarding school? As well as university and trade / specialized schools for higher education
  • Breaks and day offs from school
  • School events that can help in the boosting of skills and / or friendships
  • Some active elements to homework (for example purposes: going to the museum to write a report, building a robot or doing science experiments in the kitchen, inviting classmates over to prepare for presentation)
  • After-school clubs / activities allowing Parafolks to socialize and make friends with similar interests
  • Ability to hire a tutor or become one
  • Having access to information pamphlets when choosing a school (information such as school hours, uniform or dress code, price, quality of education, types of clubs). Also, being able to edit these elements as a player
  • Setting a goal / aspiration for your education journey
  • Taking a community class to improve a specific skill (for example purposes: a Para wants to improve cooking skills so they take a cooking class in the evening at the local school)
  • Field trips, scholarships, internships and a lot more!

Once again, thank you for all your help in these brainstorming sessions! We are now on to the next one ✨🧠


💍 New Community Brainstorming : Important Life Events  (For Patrons only! Please don't share)

Paralives is a life simulation game. A big part of what defines our lives are major events that we go through: birth, first day of school, graduation, first love, marriage, promotions, death and so on. Let's brainstorm about these events and how they will affect our Parafolks!

  • Which major life events would you like to see in the game?
  • How should they unfold?
  • How should these events impact the life of your Paras?

Please share your ideas in the comment section of this Patreon post! This new monthly brainstorming session theme will be publicly revealed next week and then everyone will be able to join the brainstorm on Discord and Reddit for the coming month.


📊 Poll : Important Life Events  (For Patrons only! Please don't share)

Regarding our latest community brainstorming theme, we were curious to know what you think about something. One of the features that a lot of people have been requesting is in-game cutscenes that would play when something important happens like a Para's first kiss or a young adult leaving the family nest. These could help highlight emotional moments. Of course, these cutscenes would be skippable for those who are less interested.

We can't confirm if we'll have cutscenes yet because they are a lot of work to create. But today, we'd like to know: would you like to have cutscenes in Paralives? Please vote in the below poll and tell us what you think in the comments.

Thank you!

Alex

Comments

Nils Henrik

I would be so happy about cutscenes. In Sims 2 they gave the Sims so so much personality 🥰

Anonymous

I feel like cutscenes would give the game a story-like element which I ADORE and sounds like a really cool idea.

Cali Ann Y.

I think cutscenes would be lovely. It would add a lot more “life” to the paras I think. Seeing them interacting on their own in a little scene sounds really cool. I do think there should be an option to turn them off as you please though!

Anonymous

Also the option for different boarding schools would be cool too (like sims 3 generations!)

Sarah

It sounds like cutscenes would really add to the experience and enhance the gameplay even more.

Aleksandra

I loved the Sims 2 but the cutscenes got old very quick, it's a no from me. So far "yes" is winning, I wouldn't mind them being implemented as long as they can be turned off 🙏

Anonymous

I'd rather scripted events than full cutscenes. They interrupt the flow of the game and will quickly starts to feel more repetitive than scripted event.

TeKavia

Cutscenes would be so unique to have in a simulation game! I mean life is like a movie isn’t it?😂😂

sofst

Short cutscenes maybe but I’m not a fan of it

Anonymous

If there are cutscenes I'd like to be able to turn them off entirely (not just, like, press a button to skip). For example, the ones in Sims 2 were fun at first, but they got repetitive if you played a lot.

Anonymous

Cutscenes are a great idea! But I’m worried they will get old over time, like you’ve seen them so much after playing the game for a while. I would like it is the cutscenes were able to be shut off.

Anonymous

If they can be turned of, i'm all for it.

Jack-is-here

I think cutscenes would be cool and if you were able to make it so it was a option you could turn on and off that would be great as well for people who would maybe prefer not to have it

Anonymous

Personally, I think cutscenes would disrupt the flow and inevitably grow to be too familiar or generated after a long time playing. But I suppose that depends on how they are implemented. As for life events, the obvious things like weddings and births are cool but how about things like coming out to family or difficult break ups?

Anonymous

graduation would be cool to see

Anonymous

Yes if it can be turned off in like any options menu I think that’d be great. I do enjoy cutscenes but I get it’s not for everyone or may not want it all the time!

Michael

I think some sort of auto generated scrapbook of life events with screenshots of these cutscenes could be really cool. I really disliked the memory system in TS3 because everything trivial (went to grocery store) prompted a popup. Broke the immersion. So maybe screenshots from these cutscenes, or if no cutscenes planned for PL, then auto generated screenshots from gameplay, can be included as a record of important memories of life events. I think we should be able to edit and add text later on, but I would prefer this record keeping of life events to occur in the background - pop ups should be used sparingly as they break immersion.

Anonymous

Where i would love to have cut scenes i think it would be great i miss that about sims 2, but as you said they are a lot of work and I’d rather that time be used for actual game play aspects than a cut scene.. but that’s just my opinion.

Anonymous

I think their should be an option to turn cut scenes off

NoNayNever

No cutscenes for me, thanks. I wouldn't mind them though, if they can be turned off. Customization is key, and you guys seems to really understand that!

AmorFati

I don't mind cutscenes (don't necessarily need them either though), but what if I want to take a picture of an important event happening? I really hope that if we get them, the cutscene wouldn't interfere with that.

Nicole Penny

I wouldn't want cut scenes, especially if it's going to be a lot of extra work to create, only for most people to turn them off

Jessica V

I'd like to be able to make a photo album of these events and if we could take photos of the cut scenes

Anonymous

I'd like to see some kind of funerals and the possibility to mourn together. I think that death is treating to short in the sims.

Sophie Goodman-Merel

The cutscenes from Sims 2 are some of my favorite elements from the game! Adds so much life and makes you feel accomplished when you progress your sim's life!

Lucas

We need cutscenes in the game, they would add so much realism and fun, we need sleepovers to be a thing too!

SavvySimmer

I think cutscenes would be cool if they could be a little random? Like when you first play if there are a lot it can make it feel like it takes forever to do things, so like it could be household firsts? Or it could have a scrapbook like (i think) sims 3 so you could watch if you would like to.

Anonymous

I would like to see classic life events such as engagement, weddings, birthdays, naming ceremony (both at birth but also later in life, if it comes up), top of career, graduation, funeral, household anniversaries(Having lived for a long time in one location and/or having lived with the same people for a long time), various social activities/competitions and some holidays, just don't think those are life events per say. It could be cool if some of these activities can be inspired by traditions from various cultures and religions, but I am also very much up for reinterpreting it completely, so as to avoid clashing with potential cultural/religious societies, especially if these aren't part of the game as a feature.

Anonymous

On the subject of major life events, I hope that ParaLives will have a Memories element, similar again to Sims 2. A major life event happens and based on how that event goes (break-up v. marriage, graduation v. flunking out, etc.) would have an impact on the feelings of the Para about the memory and maybe even impact the interests of a Para (ie, they flunk out of school and now Dislike Reading or Science or whatever)

Anonymous

Not sure about cut scenes but it would be really cool for paras to have memories of these important events

Anonymous

The auto screenshot seems like a good option. Some of them might not turn out -- bit that would be just like my high school grad pictures.

Anonymous

I think cutscenes should be toggle-able for people who don't want cut scenes, and can easily be switched back on if you think you want to just see a wedding cutscene and not necessarily a first kiss or leaving the nest cutscenes if possible :D

manny

Maybe instead of cutscenes we would be able to take videos during major life events and save them as memories? It would be sort of like creating your own cutscene. There'd be a pop up that'll let you know when something important is happening in your para's life and ask you if you'd like to record it in form a video or screenshot, or if you'd just like to ignore it - in which case the memory won't be saved. Of course, you'd have the ability to toggle the camera as you please

Anonymous

100% I agree, I love the idea of another Para's life event changing how another Para feels about certain things

Anonymous

I think cutscenes should follow a template where they always happen, always in real time, maybe even dynamically as a series of actions,, but the user has the option to not have the camera/game control ripped away when they happen. They can either be a thing that happens with full camera work, or just a slightly more animated thing that happens in game, maybe with interaction with the relevant paras locked out and needs frozen while it happens.

Anonymous

100% would love cut scenes as they add extra to the game... the first few times... so please either make it so you can switch them off or an option to skip when they start incase you don't have time/have seen too many/they don't interest you

Sophie Goodman-Merel

List of events I believe should have a cutscene: • giving birth • first steps • first "word" (Paralives gibberish I assume) this "word" could hint at their future personality kind of like the Korean custom where children choose an object to determine their future • birthday parties • developing a crush • finding another para extremely attractive • para cheering because their crush said yes to a date (no crying because they said no) • first kiss • falling in love • first time having the Paralives equivalent of sex • going steady • school events (being crowned prom royalty, being pranked, being bullied, etc.) • leaving home for college or moving out • promotion at work • engagement • marriage • discovering being pregnant

Anonymous

For cutscenes: I always liked them BUT I understand this who don’t. Maybe make it optional so when turned off it’s just some sort of notification? For life events: we gotta have at least the basics! Learning to drive/ buying your first car, going to college/ graduating college, getting your first job (any age), getting your first pet, buying your first house, marriage, pregnancy, retirement (maybe?), death. I’m thinking when a para reaches these milestones maybe they can choose between a few unique traits/skills to add to their personality? I mean every para should have the ability to succeed, but as with the real world, not everyone does. So adding some kind of negative trait/skills to gain when they fail at a goal would be pretty neat. There is so much that can be done with this, so I’m not even sure my idea is that good but good luck to you guys! I trust you and the process and will probably be happy with whatever you choose to do.

Anonymous

I feel like cutscenes would get old really quickly, as they won’t really change. They may be nice as an optional addition later on but I wouldn’t prioritize them for the MVP

Joanna Hinds

I love the ideas that were taken from the education brainstorming! I have some suggestions for life events! Instead of cutscenes I would prefer that life events have a lasting effect on the para and related paras. Hoping that personalities and relationships will be complex, if a paras mom passed and her favorite color was yellow maybe when the para saw yellow it made them sad or miss their mom (or depending on the paras personality made them happy at the memory). Life events are huge events and should have lasting impact on a paras life, not just an emotion buff for 24 hours but more like a butterfly effect kind of thing where maybe because of x, y is less likely happen. For example because a para got heartbroken it’s harder for them to fall in love for a period of time. Major life events like birthdays, death, graduation, weddings etc are great but it would be cool if based on their personalities, certain events are more important than others. Like you may have a para who doesn’t care about birthdays or graduation. Which is why I think cutaway scenes are unnecessary, that would be really awkward and break the suspense of disbelief for a cutaway scene to pop up for an event the para doesn’t necessarily care for. Overall I think consequences are the most important thing. Life events and how they take place should have a lasting effect. For example not having a great birthday or a bad wedding or having a great birthday and perfect wedding should have different effects on the paras.

Michael

Strongly agree. I think they should happen for specific events...not these custom memories where the player has to record their own video/photos and write a blog post about the memory. Some players might like that but I suspect many people find that intrusive as it breaks the immersion.

Bleeb90

I'd love to see weddings and relationship anniversaries. Funerals would also be a nice addition to the game.

CeeWilliams

As someone who lives for the cut scenes in TS2, while I would love for them to be in Paralives, so I did vote yes, I also want to say with the time it would take to create this I would not mind these being looked over for a truly fleshed out memory system that actually affects your Paras lifestyles, personality, etc. As stated in other comments a nice scrapbook that holds these important memories would also be nice, if easier to implement then full fledged cut scenes. For memories I would like to see the big and the small, first day of school, first date, first heartbreak, first baby, proposals, marriage, getting fired, death of family or close friends, first friend, not making the team, not getting the job, not getting the scholarship, betrayal of friends/family, etc. I am not saying every single thing that happens needs to be a memory but looking over my life my first best friend, first kiss, etc. impacted me and as I grew older those events helped shape me into who I am. I would also like to see possible bad relationships within the immediate family. I know this game needs to be "kid friendly" as well but I would like for a child/teen para to have a personality that automatically makes them rebellious, reckless, or just not have the best relationships with parents or sibling paras. I would also like for siblings to not get along based on personality/lifestyle clashes! Things like this could add great memories, cut scenes would not be needed with a good system, and could allow us players to have amazing gameplays and storylines that vary in many ways!

Anonymous

For major life events- for teens you could have prom and either be the prom queen/king or maybe prank the prom- could effect teens positively or negatively (prom queen would lead to better self esteem or easier to make friends, a prankster would be more likely to rebel, challenge status q, someone who skips prom might become more introverted ect). Midlife crisis where the para needs to "reinvent" themselves (maybe they go down the path of a new sports car or decide to sell their suburban house and write a novel in a cabin).

Anonymous

i’d like cutscenes but like as long as they’re skippable

Emma

I think the idea of cut scenes is cool, but to implement them in a way that I (and I think others) would find satisfying would be hard. I would want the cut scenes to look like how I designed the area and have my paras interact in a way keeping with the relationships I’ve built. If a teen hates her family I wouldn’t want a cut scene of them hugging goodbye. And how would you capture different wedding traditions across cultures? Overall cool idea but I feel like it may be a waste of resources. But then that’s just me.

aza

IMO cutscenes have a very brief period of novelty since they are a set scene. Instead of investing time creating all these cutscenes, just letting content creators create poses and location setups that players could utilize for screenshots and their own movie-making is better, and has always worked very well for Sims players in the past

Kaitlyn Metro

Some major life events I would like to be focused on: Toddlers - learning to sit up, crawl, walk, babble, say a word, talk in sentances Children: Elementary school graduation, big school trip, birthday party's, perhaps some events that only trigger with really good school or sport performance like being invited to an elite camp or having to go to a tutoring camp if they performed poorly last year. Sporting events, dance recitals, concerts. School plays. For teens - Sweet 16, prom, first date, first house party, first car, first breakup, college tours, SAT prep, taking the SAT. Young adults/Adults - sims has this one covered as far as millenial simulator goes, so I wont make any specific suggestions there. Elderly - retirement party, birth of grandchildren, family reunion, taking vacations with other elders. Also I would really prefer no cutscenes, but love the idea of popups.

Michael

How would you like memories to affect Parafolks' behavior and AI? I think memories should come with a strength; the more significant the Memory, the greater the strength. Strong Memories are more likely to be discussed and stay with your para for a longer time, extending their lives as conversational topics. Over a Memory’s life-span, its strength decays until it reaches zero.

Sara Rocha

OMG I loved the cutscenes from sims 2. I feel like they do a great job highlighting the major events of a characters life. So I think this would be awesome

Anonymous

Are cutscenes going to be just a special camera zooming in on animations in game, or there's new animation made specifically for cutscenes? I personally prefer auto generated photos as well, and if the player is zoomed in on the action, the photos can be shown on screen at the time of the snap to achieve a sort of cutscene-like highlight effect.

Anja Hoffmann

I would like cutscenes for special events, but, as others said, perhaps make them skipable or make it possible to turn them off in the options. I could imagine that if you - like I usually do in life sims - play through the same kind of situation several times with different people, it could get old at some point. Yet, having something which shows that important things happen in a para's life would be great. Also, lasting memories of such situations would be great. I also love all those ideas for education. I don't mind rabbithole schools - especially at the beginning, there's so much to simulate - and I would definitely like having the choice later on, so I don't have to go to school with my paras every day. I love the idea of after-school projects which mean you have to take a para somewhere or have them work with classmates on it.

giddyarts

I'd love short little cutscenes, nothing too long but a little glimpse at these life events would be nice!

Anonymous

Maybe cut scenes can only show the first time that memory happens for that para? And if there are cut scenes, can there be an option to disable it?? Just a thought 😅🤗

Samara Stanleigh

Cutscenes would be awesome if they’re not too long, and I definitely agree with everyone suggesting the option to disable them or be able to skip them! As for major life events, having the option to have a proper funeral and there being graveyards in the game so Paras can visit the grave and morn at any time but especially anniversary’s is something I’m personally interested in! As well being able to choose if the body will be cremated or buried - every culture has different customs.

Luciana Keil

I would enjoy cutscenes, but I feel like there are better areas for you to be putting your resources.

Anonymous

I love this because for content creators this could be super helpful 🥺

Anonymous

i think cutscenes would work great if they only happened when something specific was going on. as i saw someone mention, if their child hates them, they wouldnt want their parent to hug they goodbye on their first day of school. so maybe their could be specific cutscenes for specific things?

Emerald Sausage

I voted yes, but actually I think there are probably better ways of marking special events like the ability to keep a scrapbook or photo album, that could be looked at later to trigger memories, feelings etc. That way each play through would feel different. If cutsecenes are a lot of work, I would rather the time be spent making impactful gameplay surrounding life events instead.

Anonymous

I like the idea of special camera angles on the already existing animations and surroundings, maybe some music.. That would be awesome and probably cost less time/resources than full-blown cutscenes!

Anonymous

I think it’s important when we talk about important life events to bring up what Lizzie mentions; photo/scrapbooks aka a memory system. A way to establish memories and photos of events would be really neat.

Anonymous

not a big fan of cut scenes. they were cute in the sims 2 but i think there are other ways to showcase important events without disrupting the player’s experience. music, glowing effects, smoother animation etc would work better i feel like. it’s also the first time i disagree on something, so i’ll see how it unfolds

Luc

Please reduce the time of home activities

Anonymous

I think a lot of life events collide with religion and the wide variation on how life events are celebrated worldwide. While I would love to see births, deaths and marriages as an important part of Paras lives one of the frustrations of the Sims series is how American the default implementation was and how hard it is to change that.

Domon0310

I think it would be really cool if what Paras understand as "important" would vary depending on their personalities and life goals/aspirations. So that for family-oriented Para wedding and a child birth would be a very big deal, whereas for someone who is focused on knowledge, it still would be important, but to a lesser extend and they would get more excited about getting a degree instead of wedding for example.

Anonymous

maybe the paras can have customised religions as well. being able to pick your paras religion from different religions would change how that specific para reacts to life events

Anonymous

I love cut scenes! I think it can make any event even more special. Also please can you consider a memory sistem? Like in sims 2. I feel like with out memory, anything that a para has lived its kinda meaningless. And also it would be cool if paras can talk about it. Like lets say two paras who dated when they were teenagers, they can talk about it. Or talk about an specific party that happend a year ago. Something like that. Anyway, you guys are doing an amazing job. Im here from the begining and its crazy to see how far you have come. I cant wait to see what else you have cooking up

Anonymous

Cutscenes reminds me of the time I played the Sims 2 and your parents would see you off as you enter university. They were nice, but not too long.

Anonymous

i would like to see going off to college, and an empty nest emotion for the parents if possible..

Sarah

The cut scenes in Sims 2 were cute for the first few times, but after a while they were super annoying and only made me hate them. I wouldn't mind something small that emphasizes events, like how Sims 3 focused and zoomed in on Sims when important things happened (birthdays, pregnancy stages, giving birth, etc.), but cut scenes disrupt the flow of playing. The benefit of the Sims 3 style is that you could just ignore it and move on to someone else if you didn't care while it would happen in the background and it wouldn't lock your game up/require additional resources from your computer to start and stop the cut scene. I would much rather prefer to have additional animations on important life events than a cut scene, especially if there were multiple animations the game could "choose" from based on that Para's personality/life experiences. Otherwise, the only time I would accept a cut scene would be when moving Paras, since the game is essentially already disrupted. Sort of related (at least to other comments), I would also love a more "physical" object to store memories in. A lot of comments mention the Sims 3 scrapbook option, however enough people hated it that there was a mod to remove it entirely because it was annoying. I would love an actual scrapbook a Para/household receives where a Para can grab it, sit on the couch or chair or whatever, and flip through it and "look" at memories (aka have something pop up for us to look at). Or, alternately, I could see a non-interactive "look through memories" feature where they could view past events or show off past events with other Paras (such as a parent going through a scrapbook with a kid).

Karina Gavin

Seconding this! As fun as cutscenes are, they're definitely not necessary to my experience, and I'd much rather have something to look back on rather than a brief cool moment that takes time/effort/money away from other, more important features.

ResembleMedia_UK

What about a journal, where you can snap images and short video recaps of events and able to enter notes/details and keep the journal as I icon on the UI

Morgan Brilliant

There are some major life events which are not common across demographics. For example, b'nai mitzvah are a major part of Jewish life. Other cultures and faiths have their own coming-of-age events. It would be great if, at some point in the future, we could have the ability to customize specific events or add custom events. The ability to create custom cutscenes would also be neat. Also, if there are going to be NPCs such as gardeners, nannies, repair people, and the like, how about a photographer? Invite or hire a photographer, perhaps with a customizable task list, and get a photo album after the event.

Anonymous

I’ve always felt that cutscenes actually break my immersion. They are such a different format than regular gameplay, and the inability to manipulate just throws me off.

Anonymous

I wouldn’t mind cut scenes if they could be turned off. But in turning them off, I also wouldn’t want there to be nothing happening between the paras because I chose not to have cut scenes on. There still has to be animation between them that compliments whatever life event is happening.

Anonymous

With all due respect I think the poll could be framed better, because if the options are: "have cutscenes that we can turn off" or "don't have cutscenes at all," of course you'll get a majority of people voting for the former since that option could satisfy everyone, no matter how much or how little they care about cutscenes. You mentioned that cutscenes are time and resource intensive, so what is the opportunity cost of working on a cutscene? I think it would be much more helpful to show a list of objectives/options that you're considering (of the same importance to you as developing a cutscene) and ask patrons where they would rank cutscenes relative to other items on that list.

Lyyo_

Regarding life events that could be implemented in the game, as part of the LGBTQ community I know how it can be hard to come out to our family and friends. It is a really intense and emotional moment people go through and I'm sure I'd most likely cry all my tears as my para tells the parents he's gay! As the unfolding process, maybe the parafolk as either a child, teen or older, found out about their sexuality. New interactions could appear as "coming out to the mirror" and fun animations in front of it like getting an LGBTQ flag off their pocket or writing on their forehead "I'm gay y'all!". Other options could take place in the game like "coming out to the dog", "hanging the pride flag", all the way to the moment of the truth: "Mom, Dad, I like men/women" :) Depending on the parents personality and traits, they could either accept it and hug their child, be indifferent or "reject" the kid (their relationship hits the rock bottom). The para could either fix the relationship (maybe getting the desired partner and trying to prove their love to the parents, whom could either finally accept...or not) or just leave it as it is and live their colorful life (but watch out, the para's parents may invite themselves to your wedding and throw the cake on your expensive clothes!) xDD

Marina

It would be nice if cutscenes were optional (like an on/off option in the settings). I'd really like to see big landmark age-related events (first day of school, puberty/coming of age, graduation, moving out of your paraparents' house, college/higher ed and graduation, mid-life crisis, retirement). Also, ones related to things like reproduction (twins/triplets/or more), misfortunes that could shape our paras' personalities or short-term moods like first acne, being stood up for a date or being rejected, left at the altar. Interpersonal things like that would be really cool to have as big life events because those things can be pivotal moments in real life! It would help make the game feel a bit more relatable and serve as motivation for the players to continue with a parafamily for generations.

SmirkyBoot

I personally loved the cutscenes that The Sims 2 had when something important happened. Move to college, first kiss, first woohoo etc etc. I would love to see them but maybe there could be an option to turn them off all together?

Charmen Young

I'd love to see moodlets for parents and grandparents about children and grandchildren. Especially when it's the first (grand) child. I think I'd appreciate it if we don't restrict certain jobs to certain education levels but it would be nice to see a notable change for those who have gotten the job based on education instead of simply applying. Like, if the employee has a degree in that field, they earn larger pay. When it comes to cutscenes, I think the ability to toggle them on/off is nice, even the ability to skip them is nice. Or maybe simply make them exclusive to the first experience of that particular Para. For example, if a Para has just given birth for the first time, it's okay to have a cutscene, but to continue to give us cutscenes when the Para has already experienced childbirth isn't necessary. Lastly, field trips would be a nice touch. I don't think I'd want to play with my Para while on the field trip, but to send them down the rabbit hole and hear about it later would be nice.

PinkLyon

I'd love cutscenes, but only if they were following the Sims 2 type of example where the actual paras involved are displayed in the animation. If it's just a generic cutscene like, say, two kiss and an animation of two hearts bouncing up and kissing each other comes on the screen, that'd get old very fast.

Anonymous

I for sure think starting with school being inactive is the right move, though I do think it wold be great to have some life-events, playable or nonplayable, to keep it interesting. I love the idea of there being an importance put on first days of schools. I also think it'd be fun to have awkward lower school socials, fall homecoming, spring prom, sporting events, and maybe some big event for every club. For example, a kid in the theater club could have a big performance that they can invite friends to, and maybe get a photo to keep. Cheerleaders could have competitions or big games, and the performance varies based on how much they practice.

Roe B.

I like the idea someone posited of just having distinct angles and camera movement instead of full-on cutscenes, but for those (like me) who love taking screenshots of those moments, how about an option or hotkey to go into a "photo scene" instead, with photo mode control over the scene (filters, controlled angles, etc) and the ability to pause it.

Megaira

I think cutscenes are a great idea as long as the players characters are part of the cut scenes and they're not just generic, and as long as you make sure they're able to be turned off if some people don't want them in their game.

Anonymous

I like life events like marriage, prom, and graduation. With marriage I would also like bridal shower option. Prom photos

Elizabeth Gonzales

Cutscenes sound good, but would definitely like the option to turn them off as everyone else has said.

Anonymous

Cutscenes are nice, but definitely not a priority for me. I’m way more interested in Paras looking more emotional in the game itself when something important happens, instead of, say, a husband giving a thumbs up to his wife when she announces her pregnancy.

Anonymous

Some major life events I'd love to see are having a first kiss, prom/homecoming/high school dances in general, getting married, having a baby, getting engaged, wedding anniversaries, retirement, death, working in the same career for a really long time, promotions. I'd also love to see things such as coming out as lgbt or a baby's gender reveal be significant, but optional, as they may not be major events for all players. Ways to commemorate could be throwing a party as a celebration, sending/recieving cards and gifts, having special memories with interactions to reminisce. Paras who share these events with each other could have special bonds.

Anonymous

cut scenes were a huge part of the sims 2 because it really felt intimate with your sims. its what made the game special. Yes add cut scenes but make them optional to turn on/off like in sims. Simple as that.

Devyn Coleman

Big life moments: Maybe taking a big trip, completing a life time project related to their career or a creative idea, sweet sixteen, first holidays, anniversaries of friendships or life long relationships. Just throwing some ideas out there.

Anonymous

it would be so cool to see special things for like graduation, weddings, holidays, moving into a new house, maybe even when people die having a little montage of their relationship with the paras they're close to

Alani Mason-Callaway

Maybe there could be a list of potential big life events and the player can choose what to "celebrate" in their game. Also, here is a good list of potential major life events that might help you get started: https://lawrenceandco.com/our-resources/stress-scale I'd add to their list: Baby Shower Winning a major competition Bucket list type achievements (e.g. publish a book, climb such-and-such mountain, run a 5K, etc.) Golden Anniversary First Date First birthday

Anonymous

I agree that adding generic cutscenes would be an automatic skip in my opinion, but it sounds like they wouldn't be implemented unless they were live cutscenes including the player characters. If you decided to go the route of including this feature I would LOVE LOVE LOVE if {maybe at the end of a sim's life?} the was some sort of simple algorithm that compiled all the sim's cutscenes into a movie. Maybe it could add super simple filters that are appropriate for the life event--like saturated colorful ones for when they're a baby playing with toys or wedding filters for that period, or maybe no filters at all and just the raw videos cycling through. It would also be a consideration if you'd randomize what's included or if you include all, or maybe make it something the player can control. I think the advantage of implementing this feature is that it produces some media that's memorable and sentimental for the player, but also easily shareable on social media which would be great advertisement for the game.

Anonymous

I quite liked the important events system in the Sims 2 but that only collected photos, would be cool if it collected videos

Michael Green

I would LOVE cutscenes! And then, perhaps similar to Sims 3, when cutscenes are played, maybe the game automatically grabs a screenshot of the event and adds it to a scrapbook (mainly a memory panel that shows all those memories and/or an actual buyable scrapbook/photo album that Paras could look upon which could trigger emotional responses depending on mood, personality, memory type [good/bad], and other things). But for schools, I am fine with schools being rabbitholes for the time being. I would love if there were schools for each age group. Like children go to elementary school, preteens (if they’ll be in the game) will go to middle school and teens go to high school. However, there should be background events that should run while a para is at school - socialization (Paras meet new paras, make new friends/enemies, gain crushes/breakup), events (detention, dances, school performances like talent shows, tests, science fairs, spelling bees, school trips, suspensions for really bad students and pranks) Parents could get a phonecall about child’s behavior and will have to leave work early to pick child up (if they have a car or simply arrive on the home lot together) and then the parent will berate the child and they’ll lose relationship points and the child will get punished). Paras could get suspended for constant mean interactions, pranks, cheating etc. Paras who get suspended again will be expelled and sent to military school instead and when they come back (maybe the day they age up) they could come back with a different personality (for better or worse). Of course the suspensions/expulsion should be for preteens and teens. Once schools become open, I would love for there to be a popularity meter for preteens and teens, mainly for teens though and it would work similar to how Fame works in the sims. Paras with the highest popularity level will prefer to hang with paras with the same or close level of popularity. And unpopular paras can try to interact with popular paras but the chance of the interaction going bad is higher the greater the difference between the popularity levels. Level 10 would be Super Popular Level 9-8 would be Popular Level 7-5 would be Cool Kid Level 4-2 would be Somebody Level 1 would be Nobody Level (- 1) would be Nerd Level (-2 ) through (-4) would be Weirdo Level ( -5) through ( -7) would be Deviant Level (-8) through (-9) would be Miscreant Level (-10) would be Total Loser If a para would like, they can scale the ladder of popularity and get higher chances of dates, becoming prom king/queen, scholarships, good job opportunities if they choose to not go to college, lesser chance of being punished or getting in trouble or detention etc. However you can lose popularity by being embarrassed in public, if a rumor is made up about your para and your para doesn’t fight the rumor, losing a fight in public, getting caught being romantic with a para of a lower popularity rank etc.

Akasha O'Connell

I love the cutscenes in Sims 2, but there were really only two ways they could go: successfully or not (first kiss, marriage proposal, etc.) I think it'd be cool to have several different kinds depending on your para's personality. Like for the first kiss one, if your para is shy, the kiss will be shy, or if your para is licentious, it would be more saucy, etc. I think this would add more variety, so that it doesn't get boring.

Molly Smith

Sims 2 style cut scenes were so cute

Bethy Grace

Honouring special events is key to making us feel connected with our characters 😊 Cutscenes are a GREAT idea if it can be implemented. Personally, I want things to feel like a big deal that would be a big deal in real life - first day of school, baby showers, weddings, big birthday parties (age transitions or reaching adulthood, etc). First school dance, graduating. Sims 2 had the option of turning off the cutscenes if you didn't want to see them. I think especially when thing are "rabbitholed", having a Cutscene can be a great way to still feel involved with what's going on 😊

Anonymous

DONT EVEN JOKE I WOULD LOVE CUT SCENES. I always think an option to toggle them on and off is good, and someone mentioned making the cut scenes have a couple of different options based on personality would be cool. But honestly I would be happy with anything I think it adds so much personality to the characters and makes big events seem bigger.

Anonymous

I agree with a lot of people here that if it requires a lot of resources, it’s better just to implement it into the gameplay at the time of those events, like the paras showing a variety of emotions or their personalities through their facial expressions, body language etc. Also, having a physical scrapbook to interact with (and the photos popping us for us) would also be really cool, as would lasting impacts on the paras because of these events and how they pan out.

Fran Smith

Genuine curious question: if we have coming out (I'm straight so I've always played straight families, I must confess, but if these game options were implemented I'd probably want to play them)...if we have 'coming out' to family and friends, how would you want that to be implemented? Not all 'coming out's are positive. Some are not. Some change over time as people get used to the idea and society changes. Would you want to have the game reflect that? Would you want coming outs to also sometimes be negative with parents/friends not accepting this? I'm curious about what LGBTQ people would want with regard to this. How real do you want it to be?

Anonymous

For schools I would not define private or public schools, they should just be schools. Choosing areas of interest or classes would be a nice touch and could affect what careers a Para could pursue. There should still be careers that are not as dependent on education because we all know how many people end up somewhere different then what their educational background would indicate. As for important life events, I'm not a big fan of cut scenes so I agree these should be optional. For me a cut scene is an unwanted interruption that alters the flow of the simulation. Having a strong emotional reaction to an important event would be more meaningful to me than a cut scene.

Sabine B

Wow I love this idea! I don't particularly care about cutscenes while I'm playing, but I don't take screenshots of everything that happens and sometimes I wish I could remember parts of their lives better, so this would be great for me 💜💜

Anonymous

Major life events I'd love to see in game; pregnancy, announcing a pregnancy, new baby from birth or adoption, kids first day going to school, getting accepted into a school or job, family or friend passing away, getting promoted/demoted/fired, first romance/kiss, getting rejected/accepted by a romantic interest, birthdays/marriages etc Some life events would be triggered by direct player interaction (first kiss, adoption) whereas others would trigger on their own (kids first day at school, a death). Based on a Paras personality certain life events might hold more weight than others. Getting rejected/accepted could effect a Para a lot or not at all depending on the personality. I would love simple cut scenes for the more important/impactful life events (new baby, death, first kiss). For life events that are less than impactful/not important to the specific Para it could trigger some music that applies to the situation and the camera focuses on that one Para reacting. Too many cut scenes could feel overkill but the cinematic element would really make huge milestones feel important. A quick cute cut scene for a wedding kiss or a kid blowing out their birthday candles?? Yes please. (Also, itd be so interesting if other Paras nearby would react to the life event, and depending on their personality or relationship the reaction could be good or bad)

Sabine B

I agree with you about cutscenes interrupting the flow of gameplay. I only played sims 2 for a brief period but I remember being more annoyed than anything about cutscenes.

Sabine B

Oh, yeah pregnancy reactions are super important! I don't like the one in sims 4, and I hate that it's the same every time for every sim (maybe not for the 'hates children' trait, but I can't remember ever seeing it?)

Anonymous

If popularity is implemented, I think it should be optional, and I would prefer for there to be separate scales for different cliques, like in Sims 3 Uni, but very different because that implementation kind of sucked. I definitely don't think that success or failure in one group should impact others, either, since it's entirely possible for someone to have multi-faceted interests, and, realistically (at least at my high school), the groups you fall into do not impact who socializes with you or how, just how often, at most. I also don't think popularity should impact how much you get in trouble -- pranks and bullying, definitely, but, personally, I never got in trouble for being an introvert. And there should be different scholarships and job opportunities that become available based on grades, networking, athletic ability, etc.

Anonymous

I'd like to be able to create schools. Not build, but pick a name and "traits", like is it public, does it give homework, are uniforms needed etc. Then just pick where I'll enroll my parakids.

Anonymous

i would love a memory box and, or, scrapbook a para - or paras family - keeps and passes down! they could put family heirlooms in the box and the scrapbook can be of important moments. I think i would prefer this over cut scenes. but if there are those that enjoy cutscenes having them toggled on or off would be great. would love after school activities and maybe a daycare for the younger paras before starting school?

Anonymous

The memory bank/scrapbook idea is really appealing! Honestly, I liked the Sims 4 option of taking a screenshot of a moment the player feels is important, then assigning an emotion for that memory. You can even add a description to it, so you just click the memory and reminisce on whatever emotion was tagged to it. Having control of what memories the Paras get to have stick with them sounds fun

Anonymous

Personally I’d love cut scenes and the ability to toggle them on and off. But I’d you do toggle it off you can be prompted to take a picture of the even because I feel like sometimes I forget to take pictures during fun game moments. It’s also be cool if we could either put it in a family scrapbook (don’t know how well that’s work as the family tree goes) and/or have memories with a player or auto screenshot attached! I’d probably pick that over cut scenes when it comes to I guess longevity? Lol

Hannah Hazlehurst

One life event I've not seen mentioned is moving house, or having someone move in with you. I get for some people moving is a regular thing and not that eventful, but for me it's not and I will remember not only every place I've lived (even when I was at university), but the people I lived with.

Anonymous

Making cut-scenes toggle-able sounds better to me.

play_with_kadi

wow I love the idea with the cutscenes. For me (an experienced Sims player) it always seemed to be a little unpersonal playing the Sims (especially when I thought about a story in my head). They may show a little interaction, but still. A cutscene would show the importance of certain life decisions.

Anonymous

I know Crusader Kings 3 has some interesting education mechanics: wards (students) are given the chance to develop their guardian's (teacher's) personality traits. At four years of age wards are randomly assigned a childhood trait (bossy, pensive, rowdy, charming or curious) giving them bonuses towards specific education focuses. The interaction "Meet Peers" is Ck3's equivalent of a playdate. You can get friends, bullies, a crush. At 10 or so, you get to choose your sexuality, but strategy-wise that's not really an option. And the better the education of the guardian the more likely the ward is to receive a similar level of education. Although, I'm not asking for a remake of Ck3, but I think it would be interesting to find out how they developed their education system.

PixelPerfect

Cut scenes seem way too disruptive, and I bet they’d get repetitive. Much better to just have a sort of photo album or scrap book where you can find these scenes. Maybe certain moments will trigger a “new memory unlocked” notification in the corner. As far as how life will unfold, I just don’t want things to be too safe. Silly (or serious) drama would be awesome. We live in an age of political correctness and entitlement. I really don’t want to see too much of that reflected in game, because while it might garner you all some woke points- it doesn’t actually make the game more fun to play.

Anonymous

I think cut scenes would be disrupted for the gameplay. I would prefer well-integrated graphics that would give focus to important events.

Luna

well, if you think cut scenes are disruptive, there could be an option to turn them off (like there is in another life sim game with cut scenes) and everybody's happy 🤞🏻 That said, yes please! I love me some cut scenes :D If there's variants even more so!

Jazzyfay

I would honestly love something similar to the Japanese school system, it seems interesting and fun. If its similar to how it is in anime that is.

hjs_wells

I'd love to see cut scenes but only during significant and important events (i.e., any momentous occasion, discovery, beginning/end of an important relationship etc.). i have to admit that sometimes i sorta wish there were cut scenes for each significant event in order to become more immersed in the context/situation my paras would be involved in.

Leah

I would love to see cut scenes used similarly like the interactive loading screens sims 3 had when loading up a save for when or if you can travel between worlds in paralives. But also I think it'd be good for "firsts" or significant events so it doesn't get as repetitive

Jena

I think cutscenes are a great way to be immersed into the story, but with continual game play it could get stale if they are the exact same.

Anonymous

Cutscenes during like, significant "firsts" in a para's life could be fun! I know I've always liked the first kiss cutscene in the sims 2

Wondrous_Mickey

What I'm really missing in other simulation games are funerals. Or attention to pregnancy, relationships or adoption. What I mean is this - if a para starts dating someone, it should be a big deal even for their family, so said para would introduce their partner to their family. Or with adoption, parent would introduce their adopted kid to friends or extended family.

LightDeficient

I feel like cutscenes can ruin the story you’re trying to play out. Like if they are played out the same all the time and it doesn’t matter whether my paras have a good relationship or not. Like in TS2 when a baby grows up and the parent snuggles with it and is very happy, like what if my story is about a parent who doesn’t care for their child? It feels like it’s forcing a narrative. It also feels like they could get very repetitive.

Leopoldine

Cutscenes are a good idea ! I loved it in the sims 2. I would love having them but it's not something very important for me

QueenWarrior4

If these cutscenes can be toggled off then put as many in as you feel appropriate, I'm mainly a builder so I can't say that it would affect me much but when I do play if my story gets changed on me I get very bothered and end up not playing in live mode for a long time.. I was playing in another game and then there was dlc that came out that actually broke my live mode playing, I have had a hard time playing the game and it's been several years!

Kanchaross J.

I would love to have a prom! Also, I would be cool if you can customise your wedding like set a theme, choose the cake or have bridesmaids something like that!

KittyPara

Yes, I would love to see cutscenes in Paralives please. Please !

Anonymous

I think the cutscenes are a nice idea, although I personally don't care for them. As such, I'd prefer a menu option to be able to disable them entirely rather than have it start and then be "skippable" on an individual basis.

Enn

Cutscenes would definitely be a great addition, but not absolutely necessary. It really comes down to whether or not it is easy to make and add or not. If there are enough resources, go for it! If it's in the case where time/budget is limited, then leave them out. Great to have, but alright to not have either.

Anonymous

I miss the way “memories “ used to work in Sims. Maybe that set up and the cutscene/game capture could play if you click a memory thumbnail

Anonymous

I think a lot of happy stuff like marriage, birth, first day of school, graduation etc. are really great events for simulation games - but in other simulation games, I sometimes feel like negative events are glossed over, e.g. funerals, having to go to the hospital, or maybe not being invited to a friend's party. Though this stuff is not as fun as, say, a wedding, I think it feels very realistic that negatives also have a significant impact on the paras :)

Matilda Lindholm

A few cutscenes, for example, exchanging the rings and kissing in weddings, or seeing the graduation event after finishing college would be cute, but should be short and/or skippable, so they don't become repetitive and tedious to watch. They aren't super important to me though, the actual gameplay is.

Anonymous

This is kinda unrelated to edu but can you have an intro video to the game? Like the sims 1-3? It always got me so excited and motivated to play! (Also it was skippable if you wanted)

Anonymous

I think it would be cool to have an option for townies to be participants in life events like if you are dating a townie that townie could decide to propose

Annamaris

Completely agree with the comments which prioritize the meaningful and "non-spamming" memory system over the cutscenes. They are indeed very nostalgic little details from old life simulation games; I really understand why they are voted for. However, I share my concern about becoming "generic" and breaking the immersion. "The young para who actually hates their parents but hugs them before leaving home" -scenario mentioned above is very good example about this. How about the graduated para who is not content with their grades in a diploma at all but celebrates happy their graduation? Para who dislikes children and has accidentally got pregnant gives birth and after it, is lovingly hugging her newborn? The wedding party which miserably fails to a spouse's mind but both seem to have the most wonderful time of their life? "The woohoo" which ends up to be disapointing but the cutscene shows something very different (yes, "the happy first woohoo with the partner" was the cutscene in TS2)? ...and please don't get me started my concerns about diverse cultural representations of important events and the cutscenes. If there is a way to solve these challenges, you have enough resources and creating them don't block developing something else, and they are both skippable and completely turned off from the menu, I completely support the cutscenes. In other case, investing in the proper and dynamic memory system around important life events would be my suggested prioritization over them. It would be so neat to have both positive and negative memories which shaped the para's personality and behaviour. When it comes to the life events, it would be nice to have diverse celebrations and ceremonies from many cultures, including both happy and sad ones. It would also be nice to see how the paras personality and memories affected their attitude towards them. Life events around children's development and coming-to-age rites, and paras' dynamic attitude towards them would be very neat, too.

Anonymous

I'm really up for some cutscenes, Sims 2 style. Even if they get added later cause they're not a priority (as they should), I would like some. When I restarted playing TS2 I had such a wave of memories coming back with the cutscenes. Along with a lot of details in the game, it really made me think the people making TS2 were enjoying themselves and cared about their game.

Scarlletta

I like the idea of having cutscenes, though it sounds like a lot of work with all of the freedom this game has in plan. I’ve seen concerns about cutscenes not reflecting on what they want their paras story to be, so how about an interactive cutscene for some select achievements. Like for example buying a new house. A pop up would appear (probably after you are done building it or it’s already built) saying Para so and so just bought a house, would you like to view this moment? If yes a cutscene would take over and it would show the house and say something like “Para so and so’s new house! They feel…” and you can select like one of three reactions. Excited, Nervous, or Sad (or something like these) and the cutscene plays. With this kind of tailoring these cutscenes would have to be rare and for very particular moments. First child/adoption, first marriage and first divorce, first disaster (when or if those get implemented), first teenage love, first drive, first prom, first or high/low relationship death, and so on. I listed firsts so there wouldn’t be repetitive cutscenes on the same play through, with maybe a toggle to allow repeats or off altogether. Whichever you pick in a cutscene would give them a corresponding mood as well. If cutscenes are off, nothing occurs. All of this is to cater to people who want I guess a specific story told, or don’t. Im 100% fine with generic stuff!

Jacki

I really like Scarlletta's ideas. I imagine it would be very hard to get all the cutscenes to line up with every players storyline for their own Para so something along the lines of first home, first child, death of a parent etc with only a few options would work well for many. Personally I would love to have cutscenes but only if they weren't the same each and every time. If we could say, choose how our Para's were feeling before the cutscene started that would be a nice way to add a little difference to them.

Anonymous

Definitly hate this. Cut-scene for me is just a waste of time, When i'm trapp in one, usally i flush the game. Whe are not in 1999.

Anonymous

I think it would be really cool to have the ability for NPCs to be set (or the player be able to choose) as you character’s soulmate (and then a cutscene would play once you first meet them). Also this could affect gameplay by like having their relationship grow faster than regular and/or decay slower. Something like that would be a really nice storytelling tool! (Especially if the player can select their characters future soulmate).

Anonymous

It would be cool if you could populate your town with 2 soulmates (and an old sweetheart maybe?) and they may or may not meet. You can direct them to, or simply leave it up to them. And I really hope any cut scenes are short and to the point, not overly used. I don’t mind them a little but I’m trying to make my movie, not watch yours 😝

TnT_Terry

I would say that births, birthdays, reportcards (good or bad), Highschool proms, first love/kiss, graduation from highschool and university, getting engaged/married and getting pregnant/giving birth and becoming a mom and or dad, becoming a grandparent and losing a loved one are all life moments both good and bad.

Lergondo

you cant apreciate the good things in your life unless you've witnessed the bad.

Anonymous

Instead of non-interactive cutscenes, I would like important events to marked by sequences that were scripted, but in a way that let the player keep control of their Para, so there could be many different variations of the same event. This would be more difficult to create, but it would be less repetitious and I think more satisfying.

Anonymous

What if the game could actually give you a beautiful picture after the cutscene ? It could go into one parafolk's inventory, or even downloadable into your computer. That could be great too! And innovating

Anonymous

I love the Cutscenes in the sims 2, so I did vote yes. I also agree that we should have a skip option or that we can't just turn off the cutscenes in options. And what about the camera suddenly moving to another/ special angle to show the event? And like maybe after that, either we can take a picture of it after the camera moved, or that the game itself could offer us a very nice picture of the event that our para could then have in their inventory, or put into their album. Or maybe a picture we could download into our computer too!

Anonymous

Life Events I'd like to see: Birth, birthday, prom, graduation, marriage, baby/adoption, death/funeral. I don't particularly care about cutscenes, I feel like cutscenes can become repetitive and generic. I liked Melanie's idea of perhaps instead having a picture taken of life events that your para could keep. I like the idea that my paras house could be filled with pictures of the lives of themselves and their children.

Anonymous

Here's some events I would think are important: First crush Marriage Graduating high school /higher education Meeting your SO's parents /family Having a baby Getting your first job Funerals Discovering your passion Birthdays First party It would be nice if there were a memory system and they could later think about these memories or talk about them with other Para's. For a first crush, if it went well that could effect their attraction/taste in a positive way and if it doesn't go well.. Then they might not like someone who looks the same or something. Or if their crush liked space, they might hate space forever lol.

Fishout

I think cutscenes for important events are indeed important; However a stable framework for cutscenes would be paramount. In theory a good framework would make creating cutscenes easier for you and for modders.

Kymberlee86

I'm 50/50 on cut scenes. I don't mind them but it depends on how they're done. Like if there was a roll of the dice and the scenario for the cut scene was based off of a personality trait I'd be way more into. It'd be something to make each para feel that much more unique but I'd imagine that'd be a bit too much to do at this point. So maybe a memory system? But to keep it less problematic maybe make it optional to make and save memories and/or keep it to just the major life events. I'd consider major life events to be things like first kiss, first crush, first love, first intimate experience, marriage proposal (successful and unsuccessful), death of a close friend or family member, birth of child(ren), first job, stuff that holds weight or importance in a paras life based on what that para is like. But again, I think making it optional is good because not everyone may deem certain things to be big life events. It may also be good to make it optional to decide which paras can develop memories. Another thing you could do is have memories that the player can lock in and the ones aren't fade over time as long as they aren't major. The ones players lock in could even shape a para's personality, interests, etc. Like maybe Maggie's first childhood field trip to the space museum is something that always stuck with her and started her interest in astronomy.

Vanessa

Along the most commonly cited, I'd like events that are more in link with finding who they are (like their sexual orientation). I'd like also some events related to adoption, like when kids asked their step-parent to become an official parent. Depending on their passions, a para's first art exhibit, first music show or first goal could be highlighted in some ways.

Diamond Nicole

Very excited for all the new ideas! I love that the cutscene will be skippable because they do sound nice but I wouldnt want to see it for all my paras XD It would be nice to be able to pause and take pictures of those moments for paras to scrapbook or frame !!

Anonymous

I would love some kind of "scrap book" feature that highlights/memorializes important events (the cutscenes) in the Para's life, so that we, as the players can look back through them and remember our Paras' lives, but children/grandchildren can look through albums from their ancestors life.

Anonymous

Life events I'd like to see in the game include all the usual marriage, first kiss, moving out, first day at school etc. There are a few others though which would be awesome to inlcude if possible! - A 'Coming out' event for LGBTQ paras - A funeral for deaths of loved ones or close friends. Maybe the paras attending the event could be decided based on who was close to the para in question - would be cool to have a notification giving you the option to attend, and your para would join other paras who were above a certain threshold relationship score perhaps. - Kids flying the nest - Kid moves out of house, parents have a half weepy, half celebratory moment lol. - Not sure how life stages will go but maybe some kind of big anniversary celebration - or a retaking of vows or similar, essentially older paras can celebrate a long relationship? - Retirement party - we don't work for over 40 years to not celebrate it when we finally get our time back :D - generally a bit more focus on older paras and their life events. All the events we tend to see in simming games at present focus around growing up and early adulthood, which is cool, but a lot can happen between your first baby and dying! :D

Anonymous

Events of any kind are important for any simulation game. What you need is simply a framework for making the camera be in a place and let words and animations be shown in some order, with some control logic for the player and scene. While I'd say this is something for much later - since it'll interrupt the core game, it's good to have events in mind to spice up a para's story or progress.

Anonymous

It would be amazing to see some way of tracking these events like a memory book to look back on later, perhaps picking photos to go in aswell and writing captions alongside the memories.

Anonymous

i don’t think homework should be a determining factor of school success. i think there should be an option to slack off to reduce school performance, a “normal” mode where performance is okay but not great, and then optional “studying” that will improve performance.

Anonymous

also i think a great life event thing to add would be realistic pregnancy with an option of a cut scene like bringing baby home for the first time and siblings meeting their new family memeber.

Anonymous

Would love for their to be a school prom (at my school we called it a May Ball, but I think prom is more commonly used), end of year exams or end of education cycle exams (i.e primary school exams, secondary school exams), would love to see private school & boarding school options too! Would agree with others about retirement & funerals - would also like some variation on a 'baby naming ceremony'. I also think it would be cool if paras could go on a gap year (not sure if it's called the same thing in other countries) so they go travelling or volunteering before university if they want :)

Anonymous

this poll is kinda hard to vote on, on one hand, I'd rather not be tossed from cut scene to cut scene, but on the other hand, there are certain events, like a wedding ceremony, that I wouldn't mind having a cut scene for

Anonymous

I would love customizable events/milestones. There are so many people mentioning prom, but thats not something all countries do. So maybe it would be possible to create our own events, where you can choose when it will take place (graduation, union of people, at a certain age ...) and what activities are part of the event, dresscodes, how many people attend, the location, food & drinks, ... Of course not every single part of a cultural event can be implemented, but on a basis like this, there would be many possibilities for future updates, mods, etc.

Bohnita Roy Choudhury

I think the game can ask before showing a cutscene, so I can choose whether I want a cutscene included or whether I'd like to see it or not then

Anonymous

Please make them skippable!

Vicarious Human

Along with your idea that i like, it would be cool to include a reaction shot of the graduating para's family members being proud or have to wipe a tear of joy from their eye(s).

Anonymous

Skills should increase as you go to school (if you go to school) otherwise it is quite pointless to implement imo

Anonymous

I'm imagining like in the Sims 2, where you can enable or disable them, and have events that either play out in the form of a cutscene, or a normal animation, depending on whether cutscenes are enabled

Anonymous

I would love for the Paras to be more involved in NPC-paras' events, as well as their own. If an NPC-couple are getting married, you will get an invitation that welcomes you and a partner of choice to attend and bring a gift, etc. You may also get invites to watch your friends newborn baby, celebrate your friends' engagement and other occasions.

Natalia

Id love to see a story behind each para family like sims 2 and memory system. That was great

Anonymous

One thing that should REALLY be focused on are NPCs having life events so we feel as if we’re a part of a community instead of controlling it all.

Anonymous

cut scenes would be amazing as long as they are optional/skippable

Anonymous

Should be able to choose the type of reactions for the sims involved maybe? (Like for first kiss, what if the player doesn’t one of those sims to be into it?)

Anonymous

Perhaps there could be an option to name and tailor an event. Example: call the night "Music night", you invite the people, you list what the activities will be (play guitar, listen to music, socialize, have a drink, talk about music) and you can decide how long it is going to last, and you would set a theme for clothing, if necessary. Another little detail i would like to mention is that I think a party/event should last as long as you wish. In sims , I always disliked how the party stops before it even gets started, you do not have time to enjoy it, you just hurry through. And when the clock strikes, they are all gone. How about: I invite people to a party/event and I decide that I want to have them over for, let's say, a minimum of three hours, but a maximum of eight hours. After three hours into the party, people will now say goodbye and leave whenever they start getting too tired, or they need to work a night shift at their job, etc. This will feel more natural, as there will be fewer and fewer people left at the party. Perhaps you suddenly find that the last guest that hasn't yet left is your crush, or best friend, and you make a midnight snack or watch a movie before falling asleep on couch. Perhaps you could also ask the guests – that was starting to get too tired – to stay over and sleep on your spare bed or couch for the night. You would of course also have the option to send everybody home at the same time whenever the introvert-urges started to arise.

Anonymous

I’d ideally like cutscenes to be an optional thing that can be turned on or off. They can make narratives feel more immersive, but I also tire of repeatedly seeing the same clips over and over.

Kyll

Which major life events would you like to see in the game? - New member joining family (after giving birth for example) - First kiss - Marriage (and fiancé) - Member leaving household - Graduating - Blowing candles - Christmas or New Year (So we can appreciate the year that just passed) - First love - Achievements or events depending on personality (important event like a game on TV, a Para inviting a group of friends to watch it over, and based on a percentage of chances, their team wins //// A baby's first words or steps, a the cutscene would be different if there is only one of the parent or if both were looking //// A shy kid Para just got their crush kiss them on the cheek... - Going on family vacation (leaving the house together and packing the car) - First "woohoo" - Death - Wins the lottery - Gets the job of their dreams or a promotion - When throwing a toast (wedding, anniversary, random bbq party, ...) How should they unfold? A pop-up asking if we want to watch the cinematic, so that if we're not interested, we don't have to be bothered by the camera getting us somewhere else in the house. But, what if the cinematic were a little interactive, like : - your child is leaving the nest for good, are you : depressed and sad / confident and proud / relieved, let's get the party started - a women para is annoucing her pregnacy to the dad, is he : ecstatic / scared - etc... How should these events impact the life of your Paras? I think we should be able to decide for each events. Like, depending on how the paras reacted to it (positive, passive or negative), and decide on a scale of 1 to 5, how long it will impact them. And it'd be cool if a diary could be kept with all of them, good or bad. Like: Colette annouced her pregnancy to Rocco, he reacted badly to it, it affected her to a 5. She could then become reticent or hesitant when it comes to relationships, and it would take longer for her to have stronger romantic relationships. Or like: Rocco proposed to Colette, and she was ecstatic. It gave him a very positive memory, and he gained a trait making him very attached to their couple. When she decided to leave him, he was crushed. I now I'm probably just giving too complicated ideas, but I had to try and say it anyways ^^, Thanks for reading me !

Captain SebT

Cut scenes get repetitive fast. Take the fly by into town on sims 3 for example. It's cool the first few times but after a while it's like I just want to start.

Anonymous

I think the cutscenes should be a thing, but optional, and dependent on certain conditions (eg: going on a really good date with someone the Para has already determined as their "ultimate crush" or something) I think a lot of events are already in the comments so not much to add! Maybe impressing a large crowd with music, jokes, or a speech; trespassing as a rebellious teenager; finding out you're pregnant; a para asking their boy/girlfriend's parents to marry them; receiving a rare job offer; meeting someone and you instantly click (platonically); making an innocent and rare archeological find (not part of a career); making it onto the local news!; discovering a new passion; parachild winning at a sports game; learning a loved one has passed by phonecall; really really bad, funny toddler tantrums for new parent paras (I would LOVE to see this!); moving in with a significant other for the first time; being comforted by a good friend after a bad event (one-time thign only for each relationship and would signify a new milestone/level of emotional intimiacy within that relationship!) Just some ideas - not all of them would work as full cutscenes, but I do think some of them would deserve their own unique animations!

Anonymous

I love love love love cutscenes!! Maybe having the option to turn them off if you want, but I think it would just add so much to the game

Anonymous

I think cutscenes would be neat, but maybe having a master setting type thing where you can turn off cutscenes entirely as opposed to skipping each one individually?

Vicarious Human

PL-Brainstorm Life Events 1. Which major life events would you like to see in the game? -Meeting a distant or unknown relative for the first time who doesn't live in the household. Example: Great-aunts/uncles, first cousins once removed, second cousins. Unknown siblings and half-siblings. 2. How should they unfold? -When immediate family member introduces same age or younger distant or unknown member of the family (to the active playable para) there is a knock at the door revealing mistery para. The reaction from active playable para could be shocked, home alone style, with both hands pressed against sides of face. -When immediate family member introduces older distant or unknown member of the family (to the active playable para) they find mistery para and immediate family member chatting together at the table before introducing themselves. The reaction from active playable para could be timmidly walking up, with a look of awe on their face. 3. How should these events impact the life of your Paras? -(This first part should only affect the age groups between tweens to ancient paras capable enough to understand the importance of family ties.) Family oriented paras will get temporary bonus of happiness for potential close family bonds. -Paras network of support will grow depending on how well the relationship turns out. Paras will be able to give/receive advice, give/receive food, shelter, or mentor. (Play time for age groups babies to older children).

Callum Brunt

Oooo. I second this. I would also like to add that perhaps you could meet them through some sort of ancestry thing? Like a para decides to study their family history, or takes a dna test, and then that leads them to find a randomly generated para who is an older para, or perhaps a cousin. Just an idea for an addition to your idea

CBaker

I think there should be option like in Sims 2. If you want cutscenes or not.

Anonymous

Just a thought in regards to careers, a lot of big breaks come from just being in the right place at the right time and bumping into the right people. I am Cabin Crew and whilst working I have been offered jobs at a variety of places, then of course there are people who are scouted to be models/singers and what not, random events like this occurring would be a fantastic feature.

Anonymous

Yes, I like the idea of having the option to enable or disable cutscenes.

Anonymous

I miss cutscenes