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Happy New Year everyone!  

I have been quiet for a portion of December as I have begun diving extensively into Unity and learning the skills needed to produce assets and animation in addition to expression morphs for 2023. 

My hope is to begin to include face and body animations with my expression packs that will help the characters come alive, and to produce some original creative assets (my first goal for assets is to create a lifelike cat tail with rigging and animation). 

I am also working on researching available technology for facial motion capture, focusing on the virtual avatar streaming community.

As I learn, I plan to create some tutorials showing my process so that others can quickly modify my work or create their own!

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