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Current project status (stuff that i already did or definitely will do):

So... In this weekly update i have a bunch of screenshots to show. Most part of my this week free time i spent on refining arts from first two rounds. I had doubts about it worth, but when i finished and compared to screenshots near each other i though "Yes, that's totally worth it", so let me share that with you.

I remastered character arts on loading screens, cleared all trash from edges, removed some excess elements, added shadows. Also changed text contours, believe loading screen have more contrast points now and look more sharp:

Speaking of the round - i changed borders color from mono to gradient, think it looks more appealing to an eye. Also i tested different contours/effects for beathead, it should look more sharp and nice now. But i will test that for every round separately because of different background color and samples:

Pretty sure that's it, i will no make any more changes and that will be final look which will go to game release. You can download screenshots in Full HD from attachments if you want to check out changes. I also will post refined version of fap rounds for supporters when fully render them.

  • My next HMV in Devil Carnival line is almost done, couple of details and it's ready to go. Most likely will release it next week.
  • Finished arts for fap hero round "Big GangBang Theory", now i'm starting work on actual beatmap. If it will go smoothly will also release it at the end of next week.
  • Finished 1st story scene. In a week or two will start work on 2nd scene (which apparently will be the heaviest one, with tutorial in it).

Social media updates:

  • I made little adjustments to tiers images, take a look:


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