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Just a little explanation of situation around ER modding for better understanding.

For now we (modmakers) still have some serious troubles with model importing tools for Elden Ring. 

Software we working with was made for DS3 and Sekiro and its not good enought for ER models so there are a lot of troubles woth importing models from game for editing ing blender or 3ds max. For example:

1. UV maps (textures coordinates) often breaks when model importing.

2. We still can't do nothing on elements with physics.

3. A lot of question with materials types and textures compression formats.

...

As i can see work is going on and all these broblems will be solved soon. ER modding is wery active so think its only a question of time.


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