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Sorry folks. I know it's been a while, but I've been pulling 12-16 hour days building the Territory control engine for the last 2 weeks, and was super busy rendering and writing the content meant to go into that territory control engine before that. So Where are we now...

I got a test build up, hooray! It will be cooking for a few days while I do the End of Month Stream, and then I'll be going through and cleaning out the bugs, and what not...so tentative release for SP2 this weekend.

The good and bad news for SP2. 

The Bad= I had to cut Stephs content this release. As I was building the Engine I realised how much I had underestimated the workload of building a new system that relied on and worked well with all the other systems. 

It's a bit unfortunate but...Time slows for no one. I have decided that the next release will be soley focused on adding character content, now that I have a few game systems to add that character content to.


The Good= The things I've added to SP2. 

Regions and Territories: add a land control element to the game that I wanted all the way back in RAGs SP. 

Sidekicks: You can now make characters your sidekick, and they can help you with patrolling and recruiting in thier home region. Currently this can only be done if you use MC to program them to do this, but I do plan to add other ways to increase your roster outside MC.

Bulletins: Once a month you'll get an update from Jules Vern about the different Regions of Night City. Currently there's only one region, and one event so it's not that impressive, but more will be added.

And finally: I'm beginning to fully flesh out a lot of the powers and make them actually useful outside the social powers. YAY.

Not to mention the tools I've built inside Unity to create this content. Making scenes was previously, a fairly tedious process, without any visual feedback to remind me of what the player is looking at, which made it very easy to lose track of my place when writing a scene, but I've fixed all that with the tools I've made.


As I stated earlier: I will be doing the EoM stream tomorrow and the day after. Once that's done I'll be bug hunting, and adding some final touches. So the release of SP 2 v0.01.00 will be this weekend.

Then I change into my Loser hat. Anywho...That's all for now. Hope to see you in my Discord tomorrow for the Livestream. 

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Comments

Quantum Rooster

I assume this has been addressed and I just managed to miss it, but is there a fix for running the Mac app? I get a "The application “SP2v0.00.50(Mac-OS)” can’t be opened" error. Thanks.

Tidal

Glory to the Loser hat! I got my fingers crossed for Gina content.