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Hey all.

Just a quick update. I've Spent the last week, refactoring SP2 and bugfixing Loser. I am officially done with Loser now, and can focus 100% on SP2. 

I'm starting out by rebuilding the primary systems to be easier for me to work with. The Tech Demo was more or less a polished turd. It looked nice and shiny, but took a lot of work on my part to create content. So I've started rebuilding the problematic systems. I've already reworked the scene script code as well as the requirement validation code, and am about a third of the way finished with rebuilding the event engine (the thing that decides which buttons are available ). Which will be the bulk of the refactoring for the first non-Demo release of SP2.

After I finish rebuilding the event engine, I'll be working on adding in progression systems. So characters will be able to gain xp, and I'll put in the framework of Globex so that players can buy powers. I'll also be adding in the College and possibly the first skill that can be learned in college, If I have time. My goal is to have all that done by week 3, so that I have a good amount of time to render character content for Maggie, Stephanie, and Allie. I'd like to introduce the first Alternate State for Maggie this release, and have a full (if barebone) basice state schedule for Stephanie. I know that all sounds like gibberish now, but you'll understand once it's introduced ;)

Anywho...I'm on my day off, but wanted to give you guys an update, since I was posting about the bugfix anyway.

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Comments

wei

i agree, SP has always been your flag ship project.

Scot Lake

Can't wait to play superpower I will Be Playing simple days Why I'm waiting though I love your game keep up the good work