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I was wondering why there were insane drops on performance during specific moments in animations or during s*x positions.

It turns out the environment I chose has some sort of collision issue to the point that it literally deletes 30-40 framerates at minimum when the models do certain stuff on the table.

I ended up disabling the environment collisions and added a hidden built-in table at the same size of the environment table.


The video shows the framerate difference between environment collisions on and off.


Environment collisions disabled + UI hidden, enables the scene to reach up to 60 fps. Despite 5 light sources and soft body physics.

Files

Behind The Scenes - Collision Problem

This is "Behind The Scenes - Collision Problem" by Androinz on Vimeo, the home for high quality videos and the people who love them.

Comments

androinz

This makes me wonder about how many of my scenes suffered from this exact same problem.